🔀 Merge pull request #379 from Schneegans/fix/#376

This commit is contained in:
Simon Schneegans
2023-08-26 13:06:59 +02:00
committed by GitHub
2 changed files with 10 additions and 2 deletions
+8
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@@ -5,6 +5,14 @@ SPDX-License-Identifier: CC-BY-4.0
# Changelog of the Burn-My-Windows Extension
## [Burn My Windows 37](https://github.com/schneegans/Burn-My-Windows/releases/tag/v37)
**Release Date:** 2023-08-26
#### Bug Fixes
- Fixed an issue which caused the effects to crash on KDE in some cases.
## [Burn My Windows 36](https://github.com/schneegans/Burn-My-Windows/releases/tag/v36)
**Release Date:** 2023-08-18
+2 -2
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@@ -69,7 +69,7 @@ void setOutputColor(vec4 outColor) {
// false, but it will prevent the compiler from optimizing away the uniforms uForOpening
// and uIsFullscreen. On KWin, we need to do this as we do not have a way to check if a
// uniform is used in the shader.
if (outColor.a > 10e42 && uForOpening && uIsFullscreen) {
if (outColor.a > 1000.0 && uForOpening && uIsFullscreen) {
outColor = vec4(0.0);
}
@@ -103,7 +103,7 @@ void setOutputColor(vec4 outColor) {
// false, but it will prevent the compiler from optimizing away the uniforms uForOpening
// and uIsFullscreen. On KWin, we need to do this as we do not have a way to check if a
// uniform is used in the shader.
if (outColor.a > 10e42 && uForOpening && uIsFullscreen) {
if (outColor.a > 1000.0 && uForOpening && uIsFullscreen) {
outColor = vec4(0.0);
}