🎉 Make TV Effect color configurable
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@@ -30,6 +30,9 @@ var TVEffectShader = GObject.registerClass(
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_init(settings) {
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super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
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const color =
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Clutter.Color.from_string(settings.get_string('tv-effect-color'))[1];
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this.set_shader_source(`
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// Inject some common shader snippets.
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@@ -68,7 +71,9 @@ var TVEffectShader = GObject.registerClass(
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float mask = tbMask * lrMask * ffMask;
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vec4 windowColor = texture2D(uTexture, cogl_tex_coord_in[0].st);
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vec4 effectColor = vec4(1, 1, 1, 1) * windowColor.a;
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vec4 effectColor = vec4(${color.red / 255},
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${color.green / 255},
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${color.blue / 255}, 1.0) * windowColor.a;
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windowColor.rgb = mix(windowColor.rgb, effectColor.rgb, smoothstep(0, 1, uProgress));
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