🔀 Merge pull request #15 from Schneegans/feature/tv-effect
This commit is contained in:
@@ -4,6 +4,10 @@
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**Release Date:** TBD
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#### New Features
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* Added a new simple close-animation: the TV-Effect!
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#### Other Enhancements
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* The fire shader now uses a `smoothstep` to make it less blocky.
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@@ -24,6 +24,7 @@ const Me = imports.misc.extensionUtils.getCurrentExtension();
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const utils = Me.imports.src.common.utils;
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const FireShader = Me.imports.src.extension.FireShader.FireShader;
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const MatrixShader = Me.imports.src.extension.MatrixShader.MatrixShader;
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const TVEffectShader = Me.imports.src.extension.TVEffectShader.TVEffectShader;
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//////////////////////////////////////////////////////////////////////////////////////////
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// This extensions modifies the window-close animation to look like the window was set //
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@@ -154,6 +155,9 @@ class Extension {
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shader = new FireShader(this._settings);
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} else if (mode == 2) {
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shader = new MatrixShader(this._settings);
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} else if (mode == 3) {
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shader = new TVEffectShader(this._settings);
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tweakTransition('scale-y', 0.5);
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}
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if (shader) {
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+4
-224
@@ -13,8 +13,8 @@
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<col id="1">fire</col>
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</row>
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<row>
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<col id="0">Matrix</col>
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<col id="1">matrix</col>
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<col id="0">TV Effect</col>
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<col id="1">tv</col>
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</row>
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</data>
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</object>
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@@ -88,7 +88,7 @@
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<object class="GtkListBox">
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<property name="selection-mode">none</property>
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<!-- <child>
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<child>
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<object class="GtkListBoxRow">
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<property name="margin-start">10</property>
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<property name="margin-end">10</property>
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@@ -138,7 +138,7 @@
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</object>
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</child>
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</object>
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</child> -->
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</child>
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<child>
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<object class="GtkListBoxRow">
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@@ -459,226 +459,6 @@
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</object>
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</child>
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<!-- <child>
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<object class="GtkBox">
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<property name="margin-top">30</property>
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<property name="margin-bottom">10</property>
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<child>
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<object class="GtkLabel">
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<property name="label">Matrix Animation Options</property>
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<property name="xalign">0</property>
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<property name="hexpand">1</property>
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<style>
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<class name="title-4" />
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</style>
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</object>
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</child>
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</object>
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</child> -->
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<!-- <child>
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<object class="GtkFrame">
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<child>
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<object class="GtkListBox">
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<property name="selection-mode">none</property>
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<style>
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<class name="rich-list" />
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</style>
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<child>
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<object class="GtkListBoxRow">
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<property name="margin-start">10</property>
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<property name="margin-end">10</property>
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<property name="margin-top">10</property>
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<property name="margin-bottom">10</property>
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<property name="activatable">0</property>
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<child>
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<object class="GtkBox">
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<property name="spacing">8</property>
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<child>
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<object class="GtkLabel">
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<property name="label" translatable="yes">Scale</property>
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<property name="xalign">0</property>
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<property name="halign">start</property>
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<property name="valign">center</property>
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<property name="hexpand">1</property>
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</object>
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</child>
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<child>
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<object class="GtkScale">
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<property name="halign">end</property>
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<property name="valign">center</property>
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<property name="draw-value">1</property>
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<property name="digits">0</property>
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<property name="value-pos">left</property>
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<property name="width-request">300</property>
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<property name="adjustment">matrix-scale</property>
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</object>
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</child>
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<child>
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<object class="GtkButton" id="reset-matrix-scale">
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<child>
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<object class="GtkImage">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="icon-size">1</property>
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</object>
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</child>
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<property name="tooltip-text">Reset to Default Value</property>
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<style>
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<class name="flat" />
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</style>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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<child>
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<object class="GtkListBoxRow">
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<property name="margin-start">10</property>
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<property name="margin-end">10</property>
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<property name="margin-top">10</property>
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<property name="margin-bottom">10</property>
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<property name="activatable">0</property>
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<child>
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<object class="GtkBox">
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<property name="spacing">8</property>
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<child>
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<object class="GtkLabel">
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<property name="label" translatable="yes">Randomness</property>
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<property name="xalign">0</property>
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<property name="halign">start</property>
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<property name="valign">center</property>
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<property name="hexpand">1</property>
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</object>
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</child>
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<child>
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<object class="GtkScale">
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<property name="halign">end</property>
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<property name="valign">center</property>
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<property name="draw-value">1</property>
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<property name="digits">2</property>
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<property name="value-pos">left</property>
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<property name="width-request">300</property>
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<property name="adjustment">matrix-randomness</property>
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</object>
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</child>
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<child>
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<object class="GtkButton" id="reset-matrix-randomness">
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<child>
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<object class="GtkImage">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="icon-size">1</property>
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</object>
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</child>
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<property name="tooltip-text">Reset to Default Value</property>
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<style>
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<class name="flat" />
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</style>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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<child>
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<object class="GtkListBoxRow">
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<property name="margin-start">10</property>
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<property name="margin-end">10</property>
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<property name="margin-top">10</property>
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<property name="margin-bottom">10</property>
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<property name="activatable">0</property>
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<child>
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<object class="GtkBox">
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<property name="spacing">8</property>
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<child>
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<object class="GtkLabel">
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<property name="label" translatable="yes">Trail Color</property>
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<property name="xalign">0</property>
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<property name="halign">start</property>
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<property name="valign">center</property>
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<property name="hexpand">1</property>
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</object>
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</child>
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<child>
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<object class="GtkColorButton" id="matrix-trail-color">
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<property name="use_alpha">1</property>
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<property name="show_editor">1</property>
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</object>
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</child>
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<child>
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<object class="GtkButton" id="reset-matrix-trail-color">
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<child>
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<object class="GtkImage">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="icon-size">1</property>
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</object>
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</child>
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<property name="tooltip-text">Reset to Default Value</property>
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<style>
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<class name="flat" />
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</style>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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<child>
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<object class="GtkListBoxRow">
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<property name="margin-start">10</property>
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<property name="margin-end">10</property>
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<property name="margin-top">10</property>
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<property name="margin-bottom">10</property>
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<property name="activatable">0</property>
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<child>
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<object class="GtkBox">
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<property name="spacing">8</property>
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<child>
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<object class="GtkLabel">
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<property name="label" translatable="yes">Tip Color</property>
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<property name="xalign">0</property>
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<property name="halign">start</property>
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<property name="valign">center</property>
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<property name="hexpand">1</property>
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</object>
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</child>
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<child>
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<object class="GtkColorButton" id="matrix-tip-color">
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<property name="use_alpha">1</property>
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<property name="show_editor">1</property>
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</object>
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</child>
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<child>
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<object class="GtkButton" id="reset-matrix-tip-color">
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<child>
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<object class="GtkImage">
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<property name="icon-name">edit-clear-symbolic</property>
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<property name="icon-size">1</property>
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</object>
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</child>
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<property name="tooltip-text">Reset to Default Value</property>
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<style>
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<class name="flat" />
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</style>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child>
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</object>
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</child> -->
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</object>
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</child>
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</object>
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@@ -16,6 +16,10 @@
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<col id="0">Matrix</col>
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<col id="1">matrix</col>
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</row>
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<row>
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<col id="0">TV Effect</col>
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<col id="1">tv</col>
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</row>
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</data>
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</object>
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@@ -4,6 +4,7 @@
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<enum id='org.gnome.shell.extensions.burn-my-windows.AnimationType'>
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<value value='1' nick='fire' />
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<value value='2' nick='matrix' />
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<value value='3' nick='tv' />
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</enum>
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<schema path="/org/gnome/shell/extensions/burn-my-windows/" id="org.gnome.shell.extensions.burn-my-windows">
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@@ -0,0 +1,85 @@
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//////////////////////////////////////////////////////////////////////////////////////////
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// ) ( //
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// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
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// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
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// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
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// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
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// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
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// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
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// |__/ //
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// Copyright (c) 2021 Simon Schneegans //
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// Released under the GPLv3 or later. See LICENSE file for details. //
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//////////////////////////////////////////////////////////////////////////////////////////
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'use strict';
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const {Clutter, GObject} = imports.gi;
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const ExtensionUtils = imports.misc.extensionUtils;
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const Me = imports.misc.extensionUtils.getCurrentExtension();
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const shaderSnippets = Me.imports.src.extension.shaderSnippets;
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//////////////////////////////////////////////////////////////////////////////////////////
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// The TVEffectShader hides the actor by making it first transparent from top and //
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// bottom towards the middle and then hiding the resulting line from left and right //
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// towards the center. //
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//////////////////////////////////////////////////////////////////////////////////////////
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var TVEffectShader = GObject.registerClass(
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{Properties: {}, Signals: {}}, class TVEffectShader extends Clutter.ShaderEffect {
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_init(settings) {
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super._init({shader_type: Clutter.ShaderType.FRAGMENT_SHADER});
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this.set_shader_source(`
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// Inject some common shader snippets.
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${shaderSnippets.standardUniforms()}
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const float BLUR_WIDTH = 0.01; // Width of the gradients.
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const float TB_TIME = 0.7; // Relative time for the top/bottom animation.
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const float LR_TIME = 0.4; // Relative time for the left/right animation.
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const float LR_DELAY = 0.6; // Delay after which the left/right animation starts.
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const float FF_TIME = 0.2; // Relative time for the final fade to transparency.
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void main() {
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// All of these are in [0..1] during the different stages of the animation.
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// tb refers to the top-bottom animation.
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// lr refers to the left-right animation.
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// ff refers to the final fade animation.
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float tbProgress = smoothstep(0, 1, clamp(uProgress/TB_TIME, 0, 1));
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float lrProgress = smoothstep(0, 1, clamp((uProgress - LR_DELAY)/LR_TIME, 0, 1));
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float ffProgress = smoothstep(0, 1, clamp((uProgress - 1.0 + FF_TIME)/FF_TIME, 0, 1));
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// This is a top-center-bottom gradient in [0..1..0]
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float tb = cogl_tex_coord_in[0].t * 2;
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tb = tb < 1 ? tb : 2 - tb;
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// This is a left-center-right gradient in [0..1..0]
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float lr = cogl_tex_coord_in[0].s * 2;
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lr = lr < 1 ? lr : 2 - lr;
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// Combine the progress values with the gradients to create the alpha masks.
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float tbMask = 1 - smoothstep(0, 1, clamp((tbProgress - tb) / BLUR_WIDTH, 0, 1));
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float lrMask = 1 - smoothstep(0, 1, clamp((lrProgress - lr) / BLUR_WIDTH, 0, 1));
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float ffMask = 1 - smoothstep(0, 1, ffProgress);
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// Assemble the final alpha value.
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float mask = tbMask * lrMask * ffMask;
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vec4 windowColor = texture2D(uTexture, cogl_tex_coord_in[0].st);
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vec4 effectColor = vec4(1, 1, 1, 1) * windowColor.a;
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windowColor.rgb = mix(windowColor.rgb, effectColor.rgb, smoothstep(0, 1, uProgress));
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cogl_color_out = windowColor * mask;
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// These are pretty useful for understanding how this works.
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// cogl_color_out = vec4(vec3(tbMask), 1);
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// cogl_color_out = vec4(vec3(lrMask), 1);
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// cogl_color_out = vec4(vec3(ffMask), 1);
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// cogl_color_out = vec4(vec3(mask), 1);
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}
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`);
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};
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});
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Reference in New Issue
Block a user