🔀 Merge branch 'main' into refactor/shader-resources
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+5
-18
@@ -107,24 +107,11 @@ var Matrix = class Matrix {
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return shader;
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}
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// The tweakTransition() is called from extension.js to tweak a window's open / close
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// transitions - usually windows are faded in / out and scaled up / down by GNOME Shell.
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// The parameter 'forOpening' is set to true if this is called for a window-open
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// transition, for a window-close transition it is set to false. The modes can be set to
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// any value from here: https://gjs-docs.gnome.org/clutter8~8_api/clutter.animationmode.
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// The only required property is 'opacity', even if it transitions from 1.0 to 1.0. The
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// current value of the opacity transition is passed as uProgress to the shader.
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// Tweaking the actor's scale during the transition only works properly for GNOME 3.38+.
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// For this effect, windows should not be faded but scaled vertically to allow for some
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// overshooting.
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static tweakTransition(actor, settings, forOpening) {
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const yScale = 1.0 + settings.get_double('matrix-overshoot');
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return {
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'opacity': {from: 255, to: 255, mode: 1},
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'scale-x': {from: 1.0, to: 1.0, mode: 1},
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'scale-y': {from: yScale, to: yScale, mode: 1}
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};
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// The getActorScale() is called from extension.js to adjust the actor's size during the
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// animation. This is useful if the effect requires drawing something beyond the usual
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// bounds of the actor. This only works for GNOME 3.38+.
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static getActorScale(settings) {
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return {x: 1.0, y: 1.0 + settings.get_double('matrix-overshoot')};
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}
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// This is called from extension.js if the extension is disabled. This should free all
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