🔀 Merge branch 'main' into refactor/shader-resources
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@@ -5,6 +5,7 @@
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#include "common/noise.glsl"
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#include "common/edgeMask.glsl"
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#include "common/compositing.glsl"
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#include "common/easing.glsl"
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uniform vec2 uSeed;
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uniform vec3 uColor;
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@@ -16,6 +17,7 @@ const float WISPS_SPACING = 40 + WISPS_RADIUS;
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const int WISPS_LAYERS = 8;
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const float WISPS_IN_TIME = 0.5;
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const float WINDOW_OUT_TIME = 1.0;
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const float SCALING = 0.9;
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// Returns a grid of randomly moving points. Each grid cell contains one point which
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// moves on an ellipse.
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