🔀 Merge branch 'main' into refactor/shader-resources
This commit is contained in:
@@ -2,6 +2,7 @@
|
||||
// "common" directory. Also, the files in the "common" directory are not allowed to
|
||||
// include any further files.
|
||||
#include "common/uniforms.glsl"
|
||||
#include "common/easing.glsl"
|
||||
|
||||
uniform vec3 uColor;
|
||||
|
||||
@@ -9,4 +10,5 @@ const float BLUR_WIDTH = 0.01; // Width of the gradients.
|
||||
const float TB_TIME = 0.7; // Relative time for the top/bottom animation.
|
||||
const float LR_TIME = 0.4; // Relative time for the left/right animation.
|
||||
const float LR_DELAY = 0.6; // Delay after which the left/right animation starts.
|
||||
const float FF_TIME = 0.1; // Relative time for the final fade to transparency.
|
||||
const float FF_TIME = 0.1; // Relative time for the final fade to transparency.
|
||||
const float SCALING = 0.5; // Additional vertical scaling of the window.
|
||||
Reference in New Issue
Block a user