🔀 Merge branch 'main' into refactor/shader-resources
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@@ -4,6 +4,7 @@
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#include "common/uniforms.glsl"
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#include "common/noise.glsl"
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#include "common/compositing.glsl"
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#include "common/easing.glsl"
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// See assets/README.md for how this texture was created.
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uniform sampler2D uClawTexture;
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