🎉 Add apparition kwin effect

This commit is contained in:
Simon Schneegans
2022-06-10 15:28:42 +02:00
parent 97a4226898
commit 55e46b501b
5 changed files with 167 additions and 0 deletions
+132
View File
@@ -0,0 +1,132 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>BMWConfigForm</class>
<widget class="QWidget" name="BMWConfigForm">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>562</width>
<height>365</height>
</rect>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="1" column="0">
<widget class="QLabel" name="label_2">
<property name="text">
<string>Line Color:</string>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QDoubleSpinBox" name="kcfg_LineWidth">
<property name="minimum">
<double>1.000000000000000</double>
</property>
<property name="maximum">
<double>5.000000000000000</double>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QDoubleSpinBox" name="kcfg_Scale">
<property name="minimum">
<double>0.100000000000000</double>
</property>
<property name="maximum">
<double>10.000000000000000</double>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QSpinBox" name="kcfg_Duration">
<property name="suffix">
<string> milliseconds</string>
</property>
<property name="minimum">
<number>100</number>
</property>
<property name="maximum">
<number>9999</number>
</property>
<property name="singleStep">
<number>100</number>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_4">
<property name="text">
<string>Glow Color:</string>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QLabel" name="label_5">
<property name="text">
<string>Line Width:</string>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Duration:</string>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Scale:</string>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
<item row="5" column="1">
<widget class="QCheckBox" name="kcfg_AdditiveBlending">
<property name="text">
<string>Additive Blending</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="KColorButton" name="kcfg_GlowColor">
<property name="alphaChannelEnabled">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="KColorButton" name="kcfg_LineColor">
<property name="alphaChannelEnabled">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>KColorButton</class>
<extends>QPushButton</extends>
<header>kcolorbutton.h</header>
</customwidget>
</customwidgets>
<resources />
<connections />
</ui>
+22
View File
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<kcfg xmlns="http://www.kde.org/standards/kcfg/1.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.kde.org/standards/kcfg/1.0
http://www.kde.org/standards/kcfg/1.0/kcfg.xsd">
<kcfgfile name="" />
<group name="">
<entry name="Duration" type="UInt">
<default>300</default>
</entry>
<entry name="uShake" type="Double">
<default>3</default>
</entry>
<entry name="uTwirl" type="Double">
<default>5</default>
</entry>
<entry name="uSuction" type="Double">
<default>0.75</default>
</entry>
<entry name="uRandomness" type="Double">
<default>0.5</default>
</entry>
</group>
</kcfg>
+4
View File
@@ -0,0 +1,4 @@
// This part is automatically included in the effect's source during the build process.
// The code below is called whenever a window is closed or opened.
effect.setUniform(this.shader, 'uSeed', [Math.random(), Math.random()]);
+8
View File
@@ -0,0 +1,8 @@
// This part is automatically included in the effect's source during the build process.
// The code below is called whenever the user changes something in the configuration of
// the effect.
effect.setUniform(this.shader, 'uShake', effect.readConfig('Shake', 1.0));
effect.setUniform(this.shader, 'uTwirl', effect.readConfig('Twirl', 1.0));
effect.setUniform(this.shader, 'uSuction', effect.readConfig('Suction', 1.0));
effect.setUniform(this.shader, 'uRandomness', effect.readConfig('Randomness', 1.0));
+1
View File
@@ -105,6 +105,7 @@ generate() {
tar -C "$BUILD_DIR" -czf "$DIR_NAME.tar.gz" "$DIR_NAME"
}
generate "apparition" "Apparition" "This effect hides your windows by violently sucking them into the void of magic"
generate "energize-a" "Energize A" "Beam your windows away"
generate "energize-b" "Energize B" "Using different transporter technology results in an alternative visual effect"
generate "hexagon" "Hexagon" "With glowing lines and hexagon-shaped tiles, this effect looks very sci-fi"