🪲 Fix incinerate random seed on kwin

This commit is contained in:
Simon Schneegans
2022-06-25 21:03:23 +02:00
parent 6b3a6a60b3
commit 4aef62b07c
2 changed files with 4 additions and 1 deletions
+4
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@@ -0,0 +1,4 @@
// This part is automatically included in the effect's source during the build process.
// The code below is called whenever a window is closed or opened.
effect.setUniform(this.shader, 'uSeed', [Math.random(), Math.random()]);
-1
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@@ -2,7 +2,6 @@
// The code below is called whenever the user changes something in the configuration of
// the effect.
effect.setUniform(this.shader, 'uSeed', [Math.random(), Math.random()]);
effect.setUniform(this.shader, 'uDuration', this.duration * 0.001);
effect.setUniform(this.shader, 'uColor', this.readRGBConfig('Color'));
effect.setUniform(this.shader, 'uScale', effect.readConfig('Scale', 1.0));