📝 Fix typo
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@@ -20,7 +20,7 @@ uniform float uLineWidth;
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uniform vec4 uGlowColor;
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uniform vec4 uGlowColor;
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uniform vec4 uLineColor;
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uniform vec4 uLineColor;
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// This methods generates a procedural hexagonal pattern. It returns four values:
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// This method generates a procedural hexagonal pattern. It returns four values:
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// result.xy: This contains cell-relative coordinates for the given point.
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// result.xy: This contains cell-relative coordinates for the given point.
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// [0, 0] is in the center of a cell, [0, 1] at the upper edge,
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// [0, 0] is in the center of a cell, [0, 1] at the upper edge,
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// [sqrt(4.0 / 3.0), 0] at the right tip and so on.
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// [sqrt(4.0 / 3.0), 0] at the right tip and so on.
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