🪲 Fix issue #272
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@@ -121,6 +121,10 @@ void setOutputColor(vec4 outColor) { cogl_color_out = outColor; }
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// The Shell.GLSLEffect uses straight alpha blending. This helper method allows
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// compositing color values in the shader in the same way.
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vec4 alphaOver(vec4 under, vec4 over) {
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if (under.a == 0.0 && over.a == 0.0) {
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return vec4(0.0);
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}
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float alpha = mix(under.a, 1.0, over.a);
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return vec4(mix(under.rgb * under.a, over.rgb, over.a) / alpha, alpha);
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}
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