🔧 Remove implicit conversions

This commit is contained in:
Simon Schneegans
2022-06-10 15:42:46 +02:00
parent 55e46b501b
commit 2571c60d6b
+4 -4
View File
@@ -47,8 +47,8 @@ float getWisps(vec2 texCoords, float gridSize, vec2 seed) {
float radius = mix(0.5, 1.0, hash12(cellID * seed * 19.1249)) * WISPS_RADIUS;
float roundness = mix(-1.0, 1.0, hash12(cellID * seed * 7.51949));
vec2 offset = vec2(sin(speed * (uProgress * uDuration + 1)) * roundness,
cos(speed * (uProgress * uDuration + 1)));
vec2 offset = vec2(sin(speed * (uProgress * uDuration + 1.0)) * roundness,
cos(speed * (uProgress * uDuration + 1.0)));
offset *= 0.5 - 0.5 * radius / gridSize;
offset = vec2(offset.x * cos(rotation) - offset.y * sin(rotation),
offset.x * sin(rotation) + offset.y * cos(rotation));
@@ -58,7 +58,7 @@ float getWisps(vec2 texCoords, float gridSize, vec2 seed) {
// Use distance to center of shifted / rotated UV coordinates to draw a glaring point.
float dist = length(cellUV - 0.5) * gridSize / radius;
if (dist < 1.0) {
return min(5, 0.01 / pow(dist, 2.0));
return min(5.0, 0.01 / pow(dist, 2.0));
}
return 0.0;
@@ -78,7 +78,7 @@ void main() {
vec2 uv = (iTexCoord.st - 0.5) / mix(1.0, 0.5, progress) + 0.5;
uv /= uScale;
float wisps = 0.0;
for (int i = 0; i < WISPS_LAYERS; ++i) {
for (float i = 0; i < WISPS_LAYERS; ++i) {
wisps += getWisps(uv * 0.3, WISPS_SPACING, uSeed * (i + 1));
}