🔧 Tweak default turbulence of incinerate effect

This commit is contained in:
Simon Schneegans
2022-06-21 07:20:40 +02:00
parent a17fbfd114
commit 1b09955fef
3 changed files with 4 additions and 3 deletions
+1 -1
View File
@@ -10,7 +10,7 @@
<default>1</default>
</entry>
<entry name="Turbulence" type="Double">
<default>0.2</default>
<default>0.3</default>
</entry>
<entry name="Color" type="Color">
<default>#ffb47f</default>
+2 -1
View File
@@ -44,7 +44,8 @@ void main() {
vec2 center = uSeed.x > uSeed.y ? vec2(uSeed.x, floor(uSeed.y + 0.5))
: vec2(floor(uSeed.x + 0.5), uSeed.y);
float circle = length(iTexCoord - center);
float mask = mix(circle, smokeNoise, 0.35 * uTurbulence * uScale);
float mask =
mix(circle, smokeNoise, 200.0 * uTurbulence * uScale / max(uSize.x, uSize.y));
float smokeMask = smoothstep(0.0, 1.0, (mask - smokeRange.x) / SMOKE_WIDTH) *
getAbsoluteEdgeMask(100.0, 0.3);
@@ -360,7 +360,7 @@
</key>
<key name="incinerate-turbulence" type="d">
<default>0.2</default>
<default>0.3</default>
<summary>Incinerate Turbulence</summary>
<description>The turbulence of the effect.</description>
</key>