🪲 Fix color conversion for ICC profiles on Plasma 6
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@@ -42,6 +42,8 @@ uniform float uDuration;
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#if defined(KWIN) // --------------------------------------------------------------------
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#include "colormanagement.glsl"
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uniform sampler2D sampler;
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uniform int textureWidth;
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uniform int textureHeight;
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@@ -74,6 +76,8 @@ void setOutputColor(vec4 outColor) {
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}
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fragColor = vec4(outColor.rgb * outColor.a, outColor.a);
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fragColor = sourceEncodingToNitsInDestinationColorspace(fragColor);
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fragColor = nitsToDestinationEncoding(fragColor);
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}
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#elif defined(KWIN_LEGACY) // -----------------------------------------------------------
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