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@@ -51,8 +51,8 @@ var EnergizeB = class EnergizeB {
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const c = Clutter.Color.from_string(settings.get_string('energize-b-color'))[1];
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// clang-format off
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shader.set_uniform_float(shader._uColor, 3, [c.red / 255, c.green / 255, c.blue / 255]);
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shader.set_uniform_float(shader._uScale, 1, [settings.get_double('energize-b-scale')]);
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shader.set_uniform_float(shader._uColor, 3, [c.red / 255, c.green / 255, c.blue / 255]);
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shader.set_uniform_float(shader._uScale, 1, [settings.get_double('energize-b-scale')]);
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// clang-format on
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});
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});
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