From 0da73cf675c0fddf4d1ea9526b1d6e142022c881 Mon Sep 17 00:00:00 2001 From: Simon Schneegans Date: Sat, 14 May 2022 20:53:25 +0200 Subject: [PATCH] :sparkles: Format code --- src/EnergizeB.js | 4 ++-- src/Hexagon.js | 12 ++++++------ 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/src/EnergizeB.js b/src/EnergizeB.js index ae2a7b4..0864bc2 100644 --- a/src/EnergizeB.js +++ b/src/EnergizeB.js @@ -51,8 +51,8 @@ var EnergizeB = class EnergizeB { const c = Clutter.Color.from_string(settings.get_string('energize-b-color'))[1]; // clang-format off - shader.set_uniform_float(shader._uColor, 3, [c.red / 255, c.green / 255, c.blue / 255]); - shader.set_uniform_float(shader._uScale, 1, [settings.get_double('energize-b-scale')]); + shader.set_uniform_float(shader._uColor, 3, [c.red / 255, c.green / 255, c.blue / 255]); + shader.set_uniform_float(shader._uScale, 1, [settings.get_double('energize-b-scale')]); // clang-format on }); }); diff --git a/src/Hexagon.js b/src/Hexagon.js index 8687871..285bbd8 100644 --- a/src/Hexagon.js +++ b/src/Hexagon.js @@ -65,12 +65,12 @@ var Hexagon = class Hexagon { const testMode = settings.get_boolean('test-mode'); // clang-format off - shader.set_uniform_float(shader._uAdditiveBlending, 1, [settings.get_boolean('hexagon-additive-blending')]); - shader.set_uniform_float(shader._uSeed, 2, [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]); - shader.set_uniform_float(shader._uScale, 1, [settings.get_double('hexagon-scale')]); - shader.set_uniform_float(shader._uLineWidth, 1, [settings.get_double('hexagon-line-width')]); - shader.set_uniform_float(shader._uGlowColor, 4, [gc.red / 255, gc.green / 255, gc.blue / 255, gc.alpha / 255]); - shader.set_uniform_float(shader._uLineColor, 4, [lc.red / 255, lc.green / 255, lc.blue / 255, lc.alpha / 255]); + shader.set_uniform_float(shader._uAdditiveBlending, 1, [settings.get_boolean('hexagon-additive-blending')]); + shader.set_uniform_float(shader._uSeed, 2, [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]); + shader.set_uniform_float(shader._uScale, 1, [settings.get_double('hexagon-scale')]); + shader.set_uniform_float(shader._uLineWidth, 1, [settings.get_double('hexagon-line-width')]); + shader.set_uniform_float(shader._uGlowColor, 4, [gc.red / 255, gc.green / 255, gc.blue / 255, gc.alpha / 255]); + shader.set_uniform_float(shader._uLineColor, 4, [lc.red / 255, lc.green / 255, lc.blue / 255, lc.alpha / 255]); // clang-format on }); });