🔀 Merge pull request #322 from Schneegans/feature/fixes
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@@ -5,6 +5,14 @@ SPDX-License-Identifier: CC-BY-4.0
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# Changelog of the Burn-My-Windows Extension
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## [Burn My Windows 29](https://github.com/schneegans/Burn-My-Windows/releases/tag/v29)
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**Release Date:** TBD
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#### Bug Fixes
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* Beetle fixed a regression introduced with the severe refactoring in the previous version: The window-close animations of Burn-My-Windows were not shown in front of full-screen windows.
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## [Burn My Windows 28](https://github.com/schneegans/Burn-My-Windows/releases/tag/v28)
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**Release Date:** 2023-04-06
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+10
-2
@@ -14,8 +14,8 @@
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'use strict';
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const {Gio, Shell, GObject, Clutter} = imports.gi;
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const ByteArray = imports.byteArray;
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const {Gio, Shell, GObject, Clutter, Meta} = imports.gi;
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const ByteArray = imports.byteArray;
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const Main = imports.ui.main;
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const ExtensionUtils = imports.misc.extensionUtils;
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@@ -113,6 +113,10 @@ var Shader = GObject.registerClass(
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this._timeline.set_duration(duration);
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this._timeline.start();
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// Make sure that no fullscreen window is drawn over our animations.
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Meta.disable_unredirect_for_display(global.display);
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global.begin_work();
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// Reset progress value.
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this._progress = 0;
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this._testMode = testMode;
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@@ -147,6 +151,10 @@ var Shader = GObject.registerClass(
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return;
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}
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// Restore unredirecting behavior for fullscreen windows.
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Meta.enable_unredirect_for_display(global.display);
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global.end_work();
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this.emit('end-animation');
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}
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