Files
Burn-My-Windows/src/effects/AuraGlow.js
T
2025-03-20 14:58:14 +01:00

159 lines
7.7 KiB
JavaScript

//////////////////////////////////////////////////////////////////////////////////////////
// ) ( //
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
// |__/ //
//////////////////////////////////////////////////////////////////////////////////////////
// SPDX-FileCopyrightText: Justin Garza <JGarza9788@gmail.com>
// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
// SPDX-License-Identifier: GPL-3.0-or-later
'use strict';
import * as utils from '../utils.js';
// We import the ShaderFactory only in the Shell process as it is not required in the
// preferences process. The preferences process does not create any shader instances, it
// only uses the static metadata of the effect.
const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
const _ = await utils.importGettext();
//////////////////////////////////////////////////////////////////////////////////////////
// This effect was inspired by apple's new siri effect. //
//////////////////////////////////////////////////////////////////////////////////////////
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
// newly created shader instance.
constructor() {
this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
// Store uniform locations of newly created shaders.
shader._uSpeed = shader.get_uniform_location('uSpeed');
shader._uRandomColor = shader.get_uniform_location('uRandomColor');
shader._uStartHue = shader.get_uniform_location('uStartHue');
shader._uSaturation = shader.get_uniform_location('uSaturation');
shader._uEdgeSize = shader.get_uniform_location('uEdgeSize');
shader._uEdgeHardness = shader.get_uniform_location('uEdgeHardness');
shader._uBlur = shader.get_uniform_location('uBlur');
shader._uSeed = shader.get_uniform_location('uSeed');
// Write all uniform values at the start of each animation.
shader.connect('begin-animation', (shader, settings) => {
// clang-format off
shader.set_uniform_float(shader._uSpeed, 1, [settings.get_double('aura-glow-speed')]);
shader.set_uniform_float(shader._uRandomColor, 1, [settings.get_boolean('aura-glow-random-color')]);
shader.set_uniform_float(shader._uStartHue, 1, [settings.get_double('aura-glow-start-hue')]);
shader.set_uniform_float(shader._uSaturation, 1, [settings.get_double('aura-glow-saturation')]);
shader.set_uniform_float(shader._uEdgeSize, 1, [settings.get_double('aura-glow-edge-size')]);
shader.set_uniform_float(shader._uEdgeHardness, 1, [settings.get_double('aura-glow-edge-hardness')]);
shader.set_uniform_float(shader._uBlur, 1, [settings.get_double('aura-glow-blur')]);
shader.set_uniform_float(shader._uSeed, 2, [Math.random(), Math.random()]);
// clang-format on
});
});
}
// ---------------------------------------------------------------------------- metadata
// The effect is available on all GNOME Shell versions supported by this extension.
static getMinShellVersion() {
return [3, 36];
}
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
// (e.g. '*-animation-time'). Also, the shader file and the settings UI files should be
// named likes this.
static getNick() {
return 'aura-glow';
}
// This will be shown in the sidebar of the preferences dialog as well as in the
// drop-down menus where the user can choose the effect.
static getLabel() {
return _('Aura Glow');
}
// -------------------------------------------------------------------- API for prefs.js
// This is called by the preferences dialog whenever a new effect profile is loaded. It
// binds all user interface elements to the respective settings keys of the profile.
static bindPreferences(dialog) {
dialog.bindAdjustment('aura-glow-animation-time');
dialog.bindAdjustment('aura-glow-speed');
dialog.bindSwitch('aura-glow-random-color');
dialog.bindAdjustment('aura-glow-start-hue');
dialog.bindAdjustment('aura-glow-saturation');
dialog.bindAdjustment('aura-glow-edge-size');
dialog.bindAdjustment('aura-glow-edge-hardness');
dialog.bindAdjustment('aura-glow-blur');
dialog.getBuilder()
.get_object('aura-glow-hue-preview')
.set_draw_func((area, cairo) => {
const hueScale = dialog.getBuilder().get_object('aura-glow-start-hue-slider');
const satScale = dialog.getBuilder().get_object('aura-glow-saturation-slider');
const color = utils.hsvToRgb(hueScale.get_value(), satScale.get_value(), 1);
const height = area.get_allocated_height();
const width = area.get_allocated_width();
cairo.setSourceRGB(color.r, color.g, color.b);
cairo.arc(width / 2, height / 2, width / 2, 0.0, 2 * Math.PI);
cairo.fill();
});
function redrawHuePreview() {
dialog.getBuilder().get_object('aura-glow-hue-preview').queue_draw();
}
dialog.getBuilder()
.get_object('aura-glow-start-hue-slider')
.connect('value-changed', redrawHuePreview);
dialog.getBuilder()
.get_object('aura-glow-saturation-slider')
.connect('value-changed', redrawHuePreview);
// enable and disable the one slider
function enableDisablePref(dialog, state) {
dialog.getBuilder().get_object('aura-glow-start-hue-slider').set_sensitive(!state);
}
const switchWidget = dialog.getBuilder().get_object('aura-glow-random-color');
// Connect to the "state-set" signal to update preferences dynamically based on
// the switch state.
switchWidget.connect('state-set', (widget, state) => {
enableDisablePref(dialog, state); // Update sensitivity when the state changes.
});
// Manually call the update function on startup, using the initial state of the
// switch.
const initialState =
switchWidget.get_active(); // Get the current state of the switch.
enableDisablePref(dialog, initialState);
}
// ---------------------------------------------------------------- API for extension.js
// The getActorScale() is called from extension.js to adjust the actor's size during the
// animation. This is useful if the effect requires drawing something beyond the usual
// bounds of the actor. This only works for GNOME 3.38+.
static getActorScale(settings, forOpening, actor) {
return {x: 1.0, y: 1.0};
}
}