149 lines
7.2 KiB
JavaScript
149 lines
7.2 KiB
JavaScript
//////////////////////////////////////////////////////////////////////////////////////////
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// ) ( //
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// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
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// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
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// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
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// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
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// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
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// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
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// |__/ //
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//////////////////////////////////////////////////////////////////////////////////////////
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// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
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// SPDX-License-Identifier: GPL-3.0-or-later
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'use strict';
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const GObject = imports.gi.GObject;
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const _ = imports.gettext.domain('burn-my-windows').gettext;
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const ExtensionUtils = imports.misc.extensionUtils;
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const Me = imports.misc.extensionUtils.getCurrentExtension();
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const utils = Me.imports.src.utils;
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const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
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//////////////////////////////////////////////////////////////////////////////////////////
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// This effects dissolves your windows into a cloud of dust. For this, it uses an //
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// approach similar to the Broken Glass effect. A dust texture is used to segment the //
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// window texture into a set of layers. Each layer is then moved, sheared and scaled //
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// randomly. Just a few layers are sufficient to create the illusion of many individual //
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// dust particles. //
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// This effect is not available on GNOME 3.3x, due to the limitation described in the //
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// documentation of vfunc_paint_target further down in this file. //
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//////////////////////////////////////////////////////////////////////////////////////////
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// The effect class can be used to get some metadata (like the effect's name or supported
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// GNOME Shell versions), to initialize the respective page of the settings dialog, as
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// well as to create the actual shader for the effect.
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var SnapOfDisintegration = class {
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// The constructor creates a ShaderFactory which will be used by extension.js to create
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// shader instances for this effect. The shaders will be automagically created using the
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// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
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// newly created shader instance.
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constructor() {
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this.shaderFactory = new ShaderFactory(this.getNick(), (shader) => {
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// We import these modules in this function as they are not available in the
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// preferences process. This callback is only called within GNOME Shell's process.
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const {Clutter, GdkPixbuf, Cogl} = imports.gi;
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// Create the texture in the first call.
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if (!this._dustTexture) {
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const dustData = GdkPixbuf.Pixbuf.new_from_resource('/img/dust.png');
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this._dustTexture = new Clutter.Image();
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this._dustTexture.set_data(dustData.get_pixels(), Cogl.PixelFormat.RGB_888,
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dustData.width, dustData.height, dustData.rowstride);
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}
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// Store uniform locations of newly created shaders.
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shader._uDustTexture = shader.get_uniform_location('uDustTexture');
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shader._uDustColor = shader.get_uniform_location('uDustColor');
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shader._uSeed = shader.get_uniform_location('uSeed');
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shader._uDustScale = shader.get_uniform_location('uDustScale');
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// Write all uniform values at the start of each animation.
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shader.connect('begin-animation', (shader, settings) => {
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// The dust particles will fade to this color over time.
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const c = Clutter.Color.from_string(settings.get_string('snap-color'))[1];
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// If we are currently performing integration test, the animation uses a fixed
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// seed.
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const testMode = settings.get_boolean('test-mode');
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// clang-format off
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shader.set_uniform_float(shader._uDustColor, 4, [c.red / 255, c.green / 255, c.blue / 255, c.alpha / 255]);
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shader.set_uniform_float(shader._uSeed, 2, [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]);
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shader.set_uniform_float(shader._uDustScale, 1, [settings.get_double('snap-scale')]);
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// clang-format on
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});
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// This is required to bind the dust texture for drawing. Sadly, this seems to be
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// impossible under GNOME 3.3x as this.get_pipeline() is not available. It was
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// called get_target() back then but this is not wrapped in GJS.
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// https://gitlab.gnome.org/GNOME/mutter/-/blob/gnome-3-36/clutter/clutter/clutter-offscreen-effect.c#L598
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shader.connect('update-animation', (shader) => {
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const pipeline = shader.get_pipeline();
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// Use linear filtering for the window texture.
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pipeline.set_layer_filters(0, Cogl.PipelineFilter.LINEAR,
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Cogl.PipelineFilter.LINEAR);
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// Bind the dust texture.
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pipeline.set_layer_texture(1, this._dustTexture.get_texture());
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pipeline.set_layer_wrap_mode(1, Cogl.PipelineWrapMode.REPEAT);
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pipeline.set_uniform_1i(shader._uDustTexture, 1);
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});
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});
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}
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// ---------------------------------------------------------------------------- metadata
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// This effect is only available on GNOME Shell 40+.
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getMinShellVersion() {
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return [40, 0];
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}
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// This will be called in various places where a unique identifier for this effect is
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// required. It should match the prefix of the settings keys which store whether the
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// effect is enabled currently (e.g. '*-close-effect'), and its animation time
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// (e.g. '*-animation-time').
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getNick() {
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return 'snap';
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}
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// This will be shown in the sidebar of the preferences dialog as well as in the
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// drop-down menus where the user can choose the effect.
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getLabel() {
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return _('Snap of Disintegration');
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}
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// -------------------------------------------------------------------- API for prefs.js
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// This is called by the preferences dialog. It loads the settings page for this effect,
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// and binds all properties to the settings.
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getPreferences(dialog) {
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// Add the settings page to the builder.
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dialog.getBuilder().add_from_resource(
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`/ui/${utils.getUIDir()}/SnapOfDisintegration.ui`);
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// Bind all properties.
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dialog.bindAdjustment('snap-animation-time');
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dialog.bindAdjustment('snap-scale');
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dialog.bindColorButton('snap-color');
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// Finally, return the new settings page.
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return dialog.getBuilder().get_object('snap-prefs');
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}
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// ---------------------------------------------------------------- API for extension.js
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// The getActorScale() is called from extension.js to adjust the actor's size during the
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// animation. This is useful if the effect requires drawing something beyond the usual
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// bounds of the actor. This only works for GNOME 3.38+.
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getActorScale(settings) {
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return {x: 1.2, y: 1.2};
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}
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}
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