82 lines
3.6 KiB
Bash
Executable File
82 lines
3.6 KiB
Bash
Executable File
#!/bin/bash
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# -------------------------------------------------------------------------------------- #
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# ) ( #
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# ( /( ( ( ) ( ( ( ( )\ ) ( ( #
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# )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( #
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# ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ #
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# | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) #
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# | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< #
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# |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ #
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# |__/ #
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# Copyright (c) 2021 Simon Schneegans #
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# Released under the GPLv3 or later. See LICENSE file for details. #
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# -------------------------------------------------------------------------------------- #
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# Exit the script when one command fails.
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set -e
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# Go to the script's directory.
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cd "$( cd "$( dirname "$0" )" && pwd )" || \
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{ echo "ERROR: Could not find kwin directory."; exit 1; }
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BUILD_DIR="_build"
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mkdir -p "$BUILD_DIR"
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# $1: The nick of the effect (e.g. "energize-a")
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# $2: The name of the effect (e.g. "Energize A")
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# $3: A short description of the effect (e.g. "Beam your windows away")
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generate() {
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# Use the nick for the effect's directory name by replacing dashes by underscoares.
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DIR_NAME="kwin4_effect_$(echo $1 | tr '-' '_')"
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# Use the name of the effect for the JavaScript class name by removing all spaces.
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EFFECT_CLASS="BurnMyWindows$(echo $2 | tr -d ' ')"
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# Create resource directories.
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mkdir -p "$BUILD_DIR/$DIR_NAME/contents/shaders"
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mkdir -p "$BUILD_DIR/$DIR_NAME/contents/code"
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mkdir -p "$BUILD_DIR/$DIR_NAME/contents/config"
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mkdir -p "$BUILD_DIR/$DIR_NAME/contents/ui"
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# Copy the config and ui files.
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cp "$DIR_NAME/main.xml" "$BUILD_DIR/$DIR_NAME/contents/config"
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cp "$DIR_NAME/config.ui" "$BUILD_DIR/$DIR_NAME/contents/ui"
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perl -pe "s/%LOAD_CONFIG%/$(tr '/' '\f' < "$DIR_NAME/loadConfig.js")/g;" \
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main.js.in | tr '\f' '/' > "$BUILD_DIR/$DIR_NAME/contents/code/main.js"
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perl -pi -e "s/%EFFECT_CLASS%/$EFFECT_CLASS/g;" "$BUILD_DIR/$DIR_NAME/contents/code/main.js"
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perl -pi -e "s/%SHADER_NAME%/$1/g;" "$BUILD_DIR/$DIR_NAME/contents/code/main.js"
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cp metadata.desktop.in "$BUILD_DIR/$DIR_NAME/metadata.desktop"
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perl -pi -e "s/%ICON%/$1/g;" "$BUILD_DIR/$DIR_NAME/metadata.desktop"
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perl -pi -e "s/%NAME%/$2/g;" "$BUILD_DIR/$DIR_NAME/metadata.desktop"
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perl -pi -e "s/%DESCRIPTION%/$3/g;" "$BUILD_DIR/$DIR_NAME/metadata.desktop"
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perl -pi -e "s/%DIR_NAME%/$DIR_NAME/g;" "$BUILD_DIR/$DIR_NAME/metadata.desktop"
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{
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echo "#version 140"
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echo "#define KWIN"
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echo ""
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echo "// This file is automatically generated during the build process."
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echo ""
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cat "../resources/shaders/common.glsl"
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cat "../resources/shaders/$1.frag"
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} > "$BUILD_DIR/$DIR_NAME/contents/shaders/$1_core.frag"
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{
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echo "#define KWIN_LEGACY"
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echo ""
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echo "// This file is automatically generated during the build process."
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echo ""
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cat "../resources/shaders/common.glsl"
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cat "../resources/shaders/$1.frag"
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} > "$BUILD_DIR/$DIR_NAME/contents/shaders/$1.frag"
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}
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generate "tv" "TV Effect" "Make windows close like turning off a TV"
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generate "energize-a" "Energize A" "Beam your windows away"
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# generate "fire" "Fire" "Make windows burn" |