Files
Burn-My-Windows/prefs.js
T
Simon Schneegans d632a438f4 🎉 Add flame scale option
2021-12-15 21:49:42 +01:00

141 lines
5.7 KiB
JavaScript

//////////////////////////////////////////////////////////////////////////////////////////
// ) ( //
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
// |__/ //
// Copyright (c) 2021 Simon Schneegans //
// Released under the GPLv3 or later. See LICENSE file for details. //
//////////////////////////////////////////////////////////////////////////////////////////
'use strict';
const {Gio, Gtk, Gdk} = imports.gi;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.utils;
//////////////////////////////////////////////////////////////////////////////////////////
// For now, the preferences dialog of this extension is very simple. In the future, if //
// we might consider to improve its layout... //
//////////////////////////////////////////////////////////////////////////////////////////
var PreferencesDialog = class PreferencesDialog {
// ------------------------------------------------------------ constructor / destructor
constructor() {
// Load all of our resources.
this._resources = Gio.Resource.load(Me.path + '/resources/burn-my-windows.gresource');
Gio.resources_register(this._resources);
// Load the user interface file.
this._builder = new Gtk.Builder();
this._builder.add_from_resource(`/ui/settings.ui`);
// This is our top-level widget which we will return later.
this._widget = this._builder.get_object('settings-widget');
// Store a reference to the settings object.
this._settings = ExtensionUtils.getSettings();
// Bind all properties.
this._bindAdjustment('destroy-animation-time');
this._bindAdjustment('flame-movement-speed');
this._bindAdjustment('flame-scale');
this._bindColorButton('fire-color-1');
this._bindColorButton('fire-color-2');
this._bindColorButton('fire-color-3');
this._bindColorButton('fire-color-4');
this._bindColorButton('fire-color-5');
// The fire-gradient-reset button needs to by bound explicitly.
this._builder.get_object('reset-fire-colors').connect('clicked', () => {
this._settings.reset('fire-color-1');
this._settings.reset('fire-color-2');
this._settings.reset('fire-color-3');
this._settings.reset('fire-color-4');
this._settings.reset('fire-color-5');
});
// As we do not have something like a destructor, we just listen for the destroy
// signal of our main widget.
this._widget.connect('destroy', () => {
// Unregister our resources.
Gio.resources_unregister(this._resources);
});
}
// -------------------------------------------------------------------- public interface
// Returns the widget used for the settings of this extension.
getWidget() {
return this._widget;
}
// ----------------------------------------------------------------------- private stuff
// Connects a Gtk.Adjustment (or anything else which has a 'value' property) to a
// settings key. It also binds the corresponding reset button.
_bindAdjustment(settingsKey) {
this._bind(settingsKey, 'value');
}
// Connects a Gtk.Switch (or anything else which has an 'active' property) to a settings
// key. It also binds the corresponding reset button.
_bindSwitch(settingsKey) {
this._bind(settingsKey, 'active');
}
// Colors are stored as strings like 'rgb(1, 0.5, 0)'. As Gio.Settings.bind_with_mapping
// is not available yet, we need to do the color conversion manually.
_bindColorButton(settingsKey) {
const button = this._builder.get_object(settingsKey);
// Update the settings when the color is modified.
button.connect('color-set', () => {
this._settings.set_string(settingsKey, button.get_rgba().to_string());
});
// Update the button state when the settings change.
const settingSignalHandler = () => {
const rgba = new Gdk.RGBA();
rgba.parse(this._settings.get_string(settingsKey));
button.rgba = rgba;
};
this._settings.connect('changed::' + settingsKey, settingSignalHandler);
// Initialize the button with the state in the settings.
settingSignalHandler();
}
// Connects any widget's property to a settings key. The widget must have the same ID as
// the settings key. It also binds the corresponding reset button.
_bind(settingsKey, property) {
this._settings.bind(
settingsKey, this._builder.get_object(settingsKey), property,
Gio.SettingsBindFlags.DEFAULT);
this._builder.get_object('reset-' + settingsKey)?.connect('clicked', () => {
this._settings.reset(settingsKey);
});
}
}
// Nothing to do for now...
function init() {}
// This function is called when the preferences window is created to build and return a
// Gtk widget. We create a new instance of the PreferencesDialog class each time this
// method is called. This way we can actually open multiple settings windows and interact
// with all of them properly.
function buildPrefsWidget() {
var dialog = new PreferencesDialog();
return dialog.getWidget();
}