525 lines
23 KiB
JavaScript
525 lines
23 KiB
JavaScript
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// ) ( //
|
|
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
|
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
|
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
|
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
|
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
|
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
|
// |__/ //
|
|
// Copyright (c) 2021 Simon Schneegans //
|
|
// Released under the GPLv3 or later. See LICENSE file for details. //
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
'use strict';
|
|
|
|
const {Clutter, Gio, Meta} = imports.gi;
|
|
|
|
const Main = imports.ui.main;
|
|
const Workspace = imports.ui.workspace.Workspace;
|
|
const WindowManager = imports.ui.windowManager.WindowManager;
|
|
|
|
// The WindowPreview class is only available on GNOME Shell 3.38+;
|
|
let WindowPreview = null;
|
|
try {
|
|
WindowPreview = imports.ui.windowPreview.WindowPreview;
|
|
} catch (error) {
|
|
// Nothing to be done, we are on GNOME Shell 3.36.
|
|
}
|
|
|
|
const ExtensionUtils = imports.misc.extensionUtils;
|
|
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
|
const utils = Me.imports.src.utils;
|
|
|
|
// New effects must be registered here and in prefs.js.
|
|
const ALL_EFFECTS = [
|
|
Me.imports.src.EnergizeA.EnergizeA,
|
|
Me.imports.src.EnergizeB.EnergizeB,
|
|
Me.imports.src.Fire.Fire,
|
|
Me.imports.src.Matrix.Matrix,
|
|
Me.imports.src.BrokenGlass.BrokenGlass,
|
|
Me.imports.src.TRexAttack.TRexAttack,
|
|
Me.imports.src.TVEffect.TVEffect,
|
|
Me.imports.src.Wisps.Wisps,
|
|
];
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// This extensions modifies the window-close and window-open animations with all kinds //
|
|
// of effects. The effects are implemented using GLSL shaders which are applied to the //
|
|
// window's Clutter.Actor. The extension is actually very simple, much of the //
|
|
// complexity comes from the fact that GNOME Shell usually does not show an animation //
|
|
// when a window is closed in the overview. Several methods need to be monkey-patched //
|
|
// to get this working. For more details, read the other comments in this file... //
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
class Extension {
|
|
|
|
// ------------------------------------------------------------------------ public stuff
|
|
|
|
// This function could be called after the extension is enabled, which could be done
|
|
// from GNOME Tweaks, when you log in or when the screen is unlocked.
|
|
enable() {
|
|
|
|
// Load all of our resources.
|
|
this._resources = Gio.Resource.load(Me.path + '/resources/burn-my-windows.gresource');
|
|
Gio.resources_register(this._resources);
|
|
|
|
// Store a reference to the settings object.
|
|
this._settings = ExtensionUtils.getSettings();
|
|
|
|
// This will store an item of ALL_EFFECTS array which was used the last time a window
|
|
// was opened / closed.
|
|
this._currentEffect = 0;
|
|
|
|
// We will use extensionThis to refer to the extension inside the patched methods.
|
|
const extensionThis = this;
|
|
|
|
// We will monkey-patch these methods. Let's store the original ones.
|
|
this._origAddWindowClone = Workspace.prototype._addWindowClone;
|
|
this._origWindowRemoved = Workspace.prototype._windowRemoved;
|
|
this._origDoRemoveWindow = Workspace.prototype._doRemoveWindow;
|
|
this._origShouldAnimateActor = WindowManager.prototype._shouldAnimateActor;
|
|
this._origWaitForOverviewToHide = WindowManager.prototype._waitForOverviewToHide;
|
|
|
|
// We will also override these animation times.
|
|
this._origWindowTime = imports.ui.windowManager.DESTROY_WINDOW_ANIMATION_TIME;
|
|
this._origDialogTime = imports.ui.windowManager.DIALOG_DESTROY_WINDOW_ANIMATION_TIME;
|
|
|
|
|
|
// ------------------------------------------------ patching the window-open animation
|
|
|
|
// Here we add an effect to the window-open animation. This is done whenever a new
|
|
// window is created. Usually, there is no real window animation for opening windows
|
|
// in the overview - only the window's clone is animated - but thanks to the hacks
|
|
// below, we can show the real animations in the overview.
|
|
|
|
// If a window is created the transitions are set up in the async _mapWindow of the
|
|
// WindowManager:
|
|
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1449
|
|
// AFAIK, overriding this method is not possible as it's called by a signal to
|
|
// which it is bound via the bind() method. To tweak the async transition
|
|
// anyways, we override the actors ease() method once - the next time it will be
|
|
// called by the _mapWindow(), we will intercept it!
|
|
this._windowCreatedConnection =
|
|
global.display.connect('window-created', (d, metaWin) => {
|
|
let actor = metaWin.get_compositor_private();
|
|
|
|
const orig = actor.ease;
|
|
actor.ease = function(...params) {
|
|
orig.apply(actor, params);
|
|
actor.ease = orig;
|
|
|
|
// There are cases where the ease() is called prior to mapping the actor. If
|
|
// the actor is not yet mapped, we defer the effect creation.
|
|
if (actor.mapped) {
|
|
extensionThis._setupEffect(actor, true);
|
|
} else {
|
|
const connectionID = actor.connect('notify::mapped', () => {
|
|
extensionThis._setupEffect(actor, true);
|
|
actor.disconnect(connectionID);
|
|
});
|
|
}
|
|
};
|
|
});
|
|
|
|
// Some of the effects require that the window's actor is enlarged to provide a bigger
|
|
// canvas to draw the effects. Outside the overview we can simply increase the scale
|
|
// of the actor. However, if we are in the overview, we have to enlarge the clone of
|
|
// the window as well.
|
|
Workspace.prototype._addWindowClone = function(...params) {
|
|
const result = extensionThis._origAddWindowClone.apply(this, params);
|
|
|
|
// The parameters of this method changed a bit through the versions...
|
|
let realWindow, clone;
|
|
|
|
if (utils.shellVersionIs(3, 36)) {
|
|
clone = result[0];
|
|
realWindow = clone.realWindow;
|
|
} else if (utils.shellVersionIs(3, 38)) {
|
|
clone = result._windowContainer;
|
|
realWindow = params[0].get_compositor_private();
|
|
} else {
|
|
clone = result.window_container;
|
|
realWindow = params[0].get_compositor_private();
|
|
}
|
|
|
|
// Syncing the real window's scale with the scale of its clone only works on GNOME
|
|
// Shell 3.38+. So effects cannot scale windows in the overview of GNOME 3.36...
|
|
if (utils.shellVersionIsAtLeast(3, 38)) {
|
|
const xID = realWindow.connect('notify::scale-x', () => {
|
|
if (realWindow.scale_x > 0 && clone.allocation.get_size()[0] > 0) {
|
|
clone.scale_x = realWindow.scale_x;
|
|
}
|
|
});
|
|
|
|
const yID = realWindow.connect('notify::scale-y', () => {
|
|
if (realWindow.scale_y > 0 && clone.allocation.get_size()[1] > 0) {
|
|
clone.scale_y = realWindow.scale_y;
|
|
}
|
|
});
|
|
|
|
clone.connect('destroy', () => {
|
|
realWindow.disconnect(xID);
|
|
realWindow.disconnect(yID);
|
|
});
|
|
}
|
|
|
|
// This is actually needed for the window-close animation on GNOME Shell 3.36.
|
|
// On GNOME 3.36, the window clone's 'destroy' handler only calls _removeWindowClone
|
|
// but not _doRemoveWindow. The latter is required to trigger the repositioning of
|
|
// the overview window layout. Therefore we call this method in addition.
|
|
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/gnome-3-36/js/ui/workspace.js#L1877
|
|
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1415
|
|
if (utils.shellVersionIs(3, 36)) {
|
|
clone.connect('destroy', () => this._doRemoveWindow(clone.metaWindow));
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
// Usually, windows are faded in after the overview is completely hidden. We enable
|
|
// window-open animations by not waiting for this.
|
|
WindowManager.prototype._waitForOverviewToHide = async function() {
|
|
return Promise.resolve();
|
|
};
|
|
|
|
// Here comes the ULTRA-HACK: The method below is called (amongst others) by the
|
|
// _destroyWindow and _mapWindow methods of the WindowManager. Usually, it returns
|
|
// false when we are in the overview. This prevents the window animations. As we
|
|
// cannot monkey-patch the _destroyWindow or _mapWindow methods themselves, we check
|
|
// inside the method below whether it was called by either of those. If so, we return
|
|
// true. Let's see if this breaks stuff left and right...
|
|
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1125
|
|
WindowManager.prototype._shouldAnimateActor = function(...params) {
|
|
const caller = (new Error()).stack.split('\n')[1];
|
|
if (caller.includes('_destroyWindow@') || caller.includes('_mapWindow@')) {
|
|
return true;
|
|
}
|
|
return extensionThis._origShouldAnimateActor.apply(this, params);
|
|
};
|
|
|
|
|
|
// ----------------------------------------------- patching the window-close animation
|
|
|
|
// The signal handler below is all which is required outside of the overview. All
|
|
// other hacks further below are just required to defer the window-hiding in the
|
|
// overview until the effect is finished.
|
|
|
|
// The close animation is set up in WindowManager's _destroyWindow:
|
|
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1549
|
|
// As we cannot monkey-patch the _destroyWindow itself, we connect to the 'destroy'
|
|
// signal of the window manager and tweak the animation to our needs.
|
|
this._destroyConnection = global.window_manager.connect('destroy', (wm, actor) => {
|
|
this._setupEffect(actor, false);
|
|
});
|
|
|
|
// These three method overrides are mega-hacky! Usually, windows are not faded when
|
|
// closed from the overview (why?). With these overrides we make sure that they are
|
|
// actually faded out. To do this, _windowRemoved and _doRemoveWindow now check
|
|
// whether there is a transition ongoing (via extensionThis._shouldDestroy). If that's
|
|
// the case, these methods do nothing. Are the actors removed in the end? I hope so.
|
|
// The _destroyWindow of the WindowManager sets the transitions up and should take
|
|
// care of removing the actors at the end of the transitions.
|
|
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1299
|
|
Workspace.prototype._windowRemoved = function(ws, metaWin) {
|
|
if (extensionThis._shouldDestroy(this, metaWin)) {
|
|
extensionThis._origWindowRemoved.apply(this, [ws, metaWin]);
|
|
}
|
|
};
|
|
|
|
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1178
|
|
Workspace.prototype._doRemoveWindow = function(metaWin) {
|
|
if (extensionThis._shouldDestroy(this, metaWin)) {
|
|
extensionThis._origDoRemoveWindow.apply(this, [metaWin]);
|
|
}
|
|
};
|
|
|
|
// With the code below, we hide the window-overlay (icon, label, close button) in the
|
|
// overview once the close-animation is running. As the WindowPreview class is only
|
|
// available on GNOME 3.38 and beyond, we cannot hide the overlay on GNOME 3.36.
|
|
if (WindowPreview) {
|
|
|
|
// We will monkey-patch these methods.
|
|
this._origDeleteAll = WindowPreview.prototype._deleteAll;
|
|
this._origRestack = WindowPreview.prototype._restack;
|
|
this._origInit = WindowPreview.prototype._init;
|
|
|
|
// Whenever a WindowPreview is created, we connect to the referenced Meta.Window's
|
|
// 'unmanaged' signal to hide the overlay.
|
|
WindowPreview.prototype._init = function(...params) {
|
|
extensionThis._origInit.apply(this, params);
|
|
|
|
// Hide the window's icon, name, and close button.
|
|
const connectionID = this.metaWindow.connect('unmanaged', () => {
|
|
if (this.window_container) {
|
|
this.overlayEnabled = false;
|
|
this._icon.visible = false;
|
|
}
|
|
});
|
|
|
|
// Make sure to not call the callback above if the Meta.Window was not unmanaged
|
|
// before leaving the overview.
|
|
this.connect('destroy', () => {
|
|
this.metaWindow.disconnect(connectionID);
|
|
});
|
|
};
|
|
|
|
// The _deleteAll is called when the user clicks the X in the overview. We should
|
|
// not attempt to close windows twice. Due to the animation in the overview, the
|
|
// close button can be clicked twice which normally would lead to a crash.
|
|
WindowPreview.prototype._deleteAll = function() {
|
|
if (!this._closeRequested) {
|
|
extensionThis._origDeleteAll.apply(this);
|
|
}
|
|
};
|
|
|
|
// This is required, else WindowPreview's _restack() which is called by the
|
|
// "this.overlayEnabled = false", sometimes tries to access an already delete
|
|
// WindowPreview.
|
|
WindowPreview.prototype._restack = function() {
|
|
if (!this._closeRequested) {
|
|
extensionThis._origRestack.apply(this);
|
|
}
|
|
};
|
|
}
|
|
}
|
|
|
|
// This function could be called after the extension is uninstalled, disabled in GNOME
|
|
// Tweaks, when you log out or when the screen locks.
|
|
disable() {
|
|
|
|
// Unregister our resources.
|
|
Gio.resources_unregister(this._resources);
|
|
|
|
// Restore the original window-open and window-close animations.
|
|
global.window_manager.disconnect(this._destroyConnection);
|
|
global.display.disconnect(this._windowCreatedConnection);
|
|
|
|
Workspace.prototype._addWindowClone = this._origAddWindowClone;
|
|
Workspace.prototype._windowRemoved = this._origWindowRemoved;
|
|
Workspace.prototype._doRemoveWindow = this._origDoRemoveWindow;
|
|
WindowManager.prototype._shouldAnimateActor = this._origShouldAnimateActor;
|
|
WindowManager.prototype._waitForOverviewToHide = this._origWaitForOverviewToHide;
|
|
|
|
imports.ui.windowManager.DESTROY_WINDOW_ANIMATION_TIME = this._origWindowTime;
|
|
imports.ui.windowManager.DIALOG_DESTROY_WINDOW_ANIMATION_TIME = this._origDialogTime;
|
|
|
|
if (WindowPreview) {
|
|
WindowPreview.prototype._deleteAll = this._origDeleteAll;
|
|
WindowPreview.prototype._restack = this._origRestack;
|
|
WindowPreview.prototype._init = this._origInit;
|
|
}
|
|
|
|
this._settings = null;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------- private stuff
|
|
|
|
// This method adds one of the configured effects to the given actor. If forOpening is
|
|
// set to true, a effect from the enabled window-open animations is chosen, else an
|
|
// enabled window-close animation is used. This will also tweak the transitions of the
|
|
// given actor (e.g. scale it up if required).
|
|
_setupEffect(actor, forOpening) {
|
|
|
|
// Only add effects to normal windows and dialog windows.
|
|
const isNormalWindow = actor.meta_window.window_type == Meta.WindowType.NORMAL;
|
|
const isDialogWindow =
|
|
actor.meta_window.window_type == Meta.WindowType.MODAL_DIALOG ||
|
|
actor.meta_window.window_type == Meta.WindowType.DIALOG;
|
|
|
|
if (!isNormalWindow && !isDialogWindow) {
|
|
return;
|
|
}
|
|
|
|
// We do nothing if a dialog got closed and we should not burn them.
|
|
const shouldDestroyDialogs = this._settings.get_boolean('destroy-dialogs');
|
|
|
|
// If an effect is to be previewed however, we have to affect dialogs es well. This is
|
|
// because the preview window is a dialog window...
|
|
const action = forOpening ? 'open' : 'close';
|
|
const previewNick = this._settings.get_string(action + '-preview-effect');
|
|
|
|
if (isDialogWindow && !shouldDestroyDialogs && previewNick == '') {
|
|
this._fixAnimationTimes(isDialogWindow, forOpening, null);
|
|
return;
|
|
}
|
|
|
|
// ------------------------------------------------------------------ choose an effect
|
|
|
|
// Now we chose a random effect from all enabled effects.
|
|
this._currentEffect = null;
|
|
|
|
// First we check if an effect is to be previewed.
|
|
if (previewNick != '') {
|
|
this._currentEffect = ALL_EFFECTS.find(Effect => {
|
|
return Effect.getNick() == previewNick;
|
|
});
|
|
|
|
// Only preview the effect once.
|
|
this._settings.set_string(action + '-preview-effect', '');
|
|
|
|
}
|
|
// Else we choose a random effect from all enabled effects.
|
|
else {
|
|
|
|
// Therefore, we first create a list of all currently enabled effects.
|
|
const enabled = ALL_EFFECTS.filter(Effect => {
|
|
return this._settings.get_boolean(`${Effect.getNick()}-${action}-effect`);
|
|
});
|
|
|
|
// And then choose a random effect.
|
|
if (enabled.length > 0) {
|
|
this._currentEffect = enabled[Math.floor(Math.random() * enabled.length)];
|
|
}
|
|
}
|
|
|
|
// If nothing was enabled, we have to do nothing :)
|
|
if (this._currentEffect == null) {
|
|
this._fixAnimationTimes(isDialogWindow, forOpening, null);
|
|
return;
|
|
}
|
|
|
|
// ----------------------------------------------------------- tweak actor transitions
|
|
|
|
// If we are currently performing integration test, all animations are set to a fixed
|
|
// duration and show a fixed frame from the middle of the animation.
|
|
const testMode = this._settings.get_boolean('test-mode');
|
|
|
|
// The following is used to tweak the ongoing transitions of a window actor. Usually
|
|
// windows are faded in / out scaled up / down slightly by GNOME Shell. Here, we allow
|
|
// modifications to this behavior by the effects.
|
|
const config = this._currentEffect.tweakTransition(actor, this._settings, forOpening);
|
|
const duration = testMode ?
|
|
5000 :
|
|
this._settings.get_int(this._currentEffect.getNick() + '-animation-time');
|
|
|
|
// All animations are relative to the window's center.
|
|
actor.set_pivot_point(0.5, 0.5);
|
|
|
|
// This goes through all properties given in the config object and tweaks any ongoing
|
|
// transitions accordingly. If there is no ongoing transition for a given property, a
|
|
// new one is set up.
|
|
for (const property in config) {
|
|
let transition = actor.get_transition(property);
|
|
|
|
// If there is currently no ongoing transition, we create a new one. Clutter does
|
|
// not like to create transitions with the same start and end value - however, we
|
|
// need at least one transition for our progress value in the shader. So we trick
|
|
// Clutter by creating an arbitrary transition first and then modifying the start
|
|
// and end values according to our config object.
|
|
if (!transition) {
|
|
actor.set_property(property, 0);
|
|
actor.save_easing_state();
|
|
actor.set_easing_duration(1000);
|
|
actor.set_property(property, 1);
|
|
actor.restore_easing_state();
|
|
|
|
// Now there should be a transition!
|
|
transition = actor.get_transition(property);
|
|
}
|
|
|
|
// Tweak the transition according to the config object. For some reason, there are
|
|
// rare cases, where no transition is set up. This happens from time to time...
|
|
if (transition) {
|
|
const middle = (config[property].to + config[property].from) / 2;
|
|
transition.set_duration(duration);
|
|
transition.set_to(testMode ? middle : config[property].to);
|
|
transition.set_from(testMode ? middle : config[property].from);
|
|
transition.set_progress_mode(config[property].mode);
|
|
}
|
|
}
|
|
|
|
// Once the transitions are finished, we restore the original actor size.
|
|
if (forOpening) {
|
|
const connectionID = actor.connect('transitions-completed', () => {
|
|
actor.scale_x = 1.0;
|
|
actor.scale_y = 1.0;
|
|
actor.disconnect(connectionID);
|
|
});
|
|
}
|
|
|
|
|
|
// -------------------------------------------------------------------- add the shader
|
|
|
|
// Now add a cool shader to our window actor!
|
|
const shader = this._currentEffect.createShader(actor, this._settings, forOpening);
|
|
|
|
if (shader) {
|
|
// There should always be an opacity transition going on...
|
|
const transition = actor.get_transition('opacity');
|
|
|
|
if (!transition) {
|
|
this._fixAnimationTimes(isDialogWindow, forOpening, null);
|
|
utils.debug('Cannot setup shader without opacity transition.')
|
|
return;
|
|
}
|
|
|
|
// First remove any old effect.
|
|
actor.remove_effect_by_name(`burn-my-windows-effect`);
|
|
actor.add_effect_with_name(`burn-my-windows-effect`, shader);
|
|
|
|
// Update uniforms at each frame.
|
|
transition.connect('new-frame', (t) => {
|
|
shader.set_uniform_value('uProgress', testMode ? 0.5 : t.get_progress());
|
|
shader.set_uniform_value(
|
|
'uTime', testMode ? duration / 2 : 0.001 * t.get_elapsed_time());
|
|
shader.set_uniform_value('uSizeX', actor.width);
|
|
shader.set_uniform_value('uSizeY', actor.height);
|
|
});
|
|
|
|
// Remove the effect if the animation finished or was interrupted.
|
|
if (forOpening) {
|
|
transition.connect('stopped', () => {
|
|
actor.remove_effect_by_name(`burn-my-windows-effect`);
|
|
});
|
|
}
|
|
}
|
|
|
|
// Finally, ensure that all animation times are set properly so that other extensions
|
|
// may guess how long it will take until windows are gone :)
|
|
this._fixAnimationTimes(isDialogWindow, forOpening, duration);
|
|
}
|
|
|
|
// The code below is not necessary for Burn-My-Windows to function. However, there
|
|
// are some extensions such as "Show Application View When Workspace Empty"
|
|
// https://extensions.gnome.org/extension/2036/show-application-view-when-workspace-empty/
|
|
// which do something *after* a window was closed. As the window-close animation
|
|
// duration depends on the used effect, this may vary each time a window is
|
|
// closed. We set the currently used time here, so that others can get an idea how
|
|
// long this will take...
|
|
_fixAnimationTimes(isDialogWindow, forOpening, duration) {
|
|
if (!forOpening) {
|
|
if (isDialogWindow) {
|
|
imports.ui.windowManager.DIALOG_DESTROY_WINDOW_ANIMATION_TIME =
|
|
duration != null ? duration : this._origDialogTime;
|
|
} else {
|
|
imports.ui.windowManager.DESTROY_WINDOW_ANIMATION_TIME =
|
|
duration != null ? duration : this._origWindowTime;
|
|
}
|
|
}
|
|
}
|
|
|
|
// This is required to enable window-close animations in the overview. See the comment
|
|
// for Workspace.prototype._windowRemoved above for an explanation.
|
|
_shouldDestroy(workspace, metaWindow) {
|
|
const index = workspace._lookupIndex(metaWindow);
|
|
if (index == -1) {
|
|
return true;
|
|
}
|
|
|
|
// This was called "realWindow" in GNOME 3.36.
|
|
const propertyName = utils.shellVersionIs(3, 36) ? 'realWindow' : '_windowActor';
|
|
const actor = workspace._windows[index][propertyName];
|
|
if (!actor.get_transition('scale-y')) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// This function is called once when the extension is loaded, not enabled.
|
|
function init() {
|
|
return new Extension();
|
|
}
|