Files
Burn-My-Windows/extension.js
T
2021-12-25 13:32:15 +01:00

198 lines
9.3 KiB
JavaScript

//////////////////////////////////////////////////////////////////////////////////////////
// ) ( //
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
// |__/ //
// Copyright (c) 2021 Simon Schneegans //
// Released under the GPLv3 or later. See LICENSE file for details. //
//////////////////////////////////////////////////////////////////////////////////////////
'use strict';
const {Clutter, Meta} = imports.gi;
const Workspace = imports.ui.workspace.Workspace;
const WindowManager = imports.ui.windowManager.WindowManager;
const WINDOW_REPOSITIONING_DELAY = imports.ui.workspace.WINDOW_REPOSITIONING_DELAY;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const utils = Me.imports.src.common.utils;
const FireShader = Me.imports.src.extension.FireShader.FireShader;
//////////////////////////////////////////////////////////////////////////////////////////
// This extensions modifies the window-close animation to look like the window was set //
// on fire. While this is definitely a homage to the good old Compiz plugin, it is //
// implemented differently. While Compiz used a particle system, this extension uses a //
// perlin noise shader. //
//////////////////////////////////////////////////////////////////////////////////////////
class Extension {
// ------------------------------------------------------------------------ public stuff
// This function could be called after the extension is enabled, which could be done
// from GNOME Tweaks, when you log in or when the screen is unlocked.
enable() {
// Store a reference to the settings object.
this._settings = ExtensionUtils.getSettings();
// We will monkey-patch these three methods. Let's store the original ones.
this._origWindowRemoved = Workspace.prototype._windowRemoved;
this._origDoRemoveWindow = Workspace.prototype._doRemoveWindow;
this._origShouldAnimateActor = WindowManager.prototype._shouldAnimateActor;
// We may also override these animation times.
this._origWindowTime = imports.ui.windowManager.DESTROY_WINDOW_ANIMATION_TIME;
this._origDialogTime = imports.ui.windowManager.DIALOG_DESTROY_WINDOW_ANIMATION_TIME;
// Update animation times if the respective settings are changed.
const loadAnimationTimes = () => {
imports.ui.windowManager.DESTROY_WINDOW_ANIMATION_TIME =
this._settings.get_int('destroy-animation-time');
imports.ui.windowManager.DIALOG_DESTROY_WINDOW_ANIMATION_TIME =
this._settings.get_boolean('destroy-dialogs') ?
this._settings.get_int('destroy-animation-time') :
this._origDialogTime;
};
this._settings.connect('changed::destroy-animation-time', loadAnimationTimes);
this._settings.connect('changed::destroy-dialogs', loadAnimationTimes);
loadAnimationTimes();
// We will use extensionThis to refer to the extension inside the patched methods of
// the WorkspacesView.
const extensionThis = this;
// These three method overrides are mega-hacky! They are only required to make the
// fire animation work in the overview. Usually, windows are not faded when closed
// from the overview (why?). With these overrides we make sure that they are actually
// faded out. To do this, _windowRemoved and _doRemoveWindow now check whether there
// is a transition ongoing (via extensionThis._shouldDestroy). If that's the case,
// these methods do nothing. Are the actors removed in the end? I hope so. The
// _destroyWindow of the WindowManager sets the transitions up and should take care of
// removing the actors at the end of the transitions.
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1299
Workspace.prototype._windowRemoved = function(ws, metaWin) {
if (extensionThis._shouldDestroy(this, metaWin)) {
extensionThis._origWindowRemoved.apply(this, [ws, metaWin]);
}
};
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1178
Workspace.prototype._doRemoveWindow = function(metaWin) {
if (extensionThis._shouldDestroy(this, metaWin)) {
extensionThis._origDoRemoveWindow.apply(this, [metaWin]);
}
};
// Here comes the ULTRA-HACK: The method below is called (amongst others) by the
// _destroyWindow method of the WindowManager. Usually, it returns false when we are
// in the overview. This prevents the window-close animation. As we cannot
// monkey-patch the _destroyWindow method itself, we check inside the method below
// whether it was called by _destroyWindow. If so, we return true. Let's see if this
// breaks stuff left and right...
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1125
WindowManager.prototype._shouldAnimateActor = function(actor, types) {
if ((new Error()).stack.split('\n')[1].includes('_destroyWindow@')) {
return true;
}
return extensionThis._origShouldAnimateActor.apply(this, [actor, types]);
};
// The close animation is set up in WindowManager's _destroyWindow:
// https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1549
// As we cannot monkey-patch the _destroyWindow itself, we connect to the 'destroy'
// signal of the window manager and tweak the animation to our needs.
this._destroyConnection = global.window_manager.connect('destroy', (wm, actor) => {
// The _destroyWindow method of WindowManager, which was called right before this
// one, set up the window close animation. This usually fades-out the window and
// scales it a bit down. If no transition is in progress, something unexpected
// happened. We rather try not to burn the window!
const transition = actor.get_transition('scale-y');
if (!transition) {
return;
}
// We do nothing if a dialog got closed and we should not burn them.
if (!this._settings.get_boolean('destroy-dialogs') &&
(actor.meta_window.window_type == Meta.WindowType.MODAL_DIALOG ||
actor.meta_window.window_type == Meta.WindowType.DIALOG)) {
return;
}
// If there's a transition in progress, we re-target these transitions so that the
// window is neither scaled nor faded.
const tweakTransition = (property, value) => {
const transition = actor.get_transition(property);
if (transition) {
transition.set_to(value);
transition.set_progress_mode(Clutter.AnimationMode.EASE_OUT_QUAD);
}
};
tweakTransition('opacity', 255);
tweakTransition('scale-x', 1);
tweakTransition('scale-y', 1);
// Instead, we add a cool shader to our window actor!
const shader = new FireShader(this._settings);
actor.add_effect(shader);
// Update uniforms at each frame.
transition.connect('new-frame', (t) => {
shader.set_uniform_value('uProgress', t.get_progress());
shader.set_uniform_value('uTime', 0.001 * t.get_elapsed_time());
shader.set_uniform_value('uSizeX', actor.width);
shader.set_uniform_value('uSizeY', actor.height);
});
});
}
// This function could be called after the extension is uninstalled, disabled in GNOME
// Tweaks, when you log out or when the screen locks.
disable() {
// Restore the original behavior.
global.window_manager.disconnect(this._destroyConnection);
Workspace.prototype._windowRemoved = this._origWindowRemoved;
Workspace.prototype._doRemoveWindow = this._origDoRemoveWindow;
WindowManager.prototype._shouldAnimateActor = this._origShouldAnimateActor;
imports.ui.windowManager.DESTROY_WINDOW_ANIMATION_TIME = this._origWindowTime;
imports.ui.windowManager.DIALOG_DESTROY_WINDOW_ANIMATION_TIME = this._origDialogTime;
this._settings = null;
}
// ----------------------------------------------------------------------- private stuff
// This is required to enable window-close animations in the overview. See the comment
// for Workspace.prototype._windowRemoved above for an explanation.
_shouldDestroy(workspace, metaWindow) {
const index = workspace._lookupIndex(metaWindow);
if (index == -1) {
return true;
}
const actor = workspace._windows[index]._windowActor;
if (!actor.get_transition('scale-y')) {
return true;
}
return false;
}
}
// This function is called once when the extension is loaded, not enabled.
function init() {
return new Extension();
}