102 lines
4.9 KiB
JavaScript
102 lines
4.9 KiB
JavaScript
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// ) ( //
|
|
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
|
|
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
|
|
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
|
|
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
|
|
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
|
|
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
|
|
// |__/ //
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
|
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
|
|
|
'use strict';
|
|
|
|
import * as utils from '../utils.js';
|
|
|
|
// We import the ShaderFactory only in the Shell process as it is not required in the
|
|
// preferences process. The preferences process does not create any shader instances, it
|
|
// only uses the static metadata of the effect.
|
|
const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
|
|
|
|
const _ = await utils.importGettext();
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// This very simple effect pixelates the window texture and randomly hides pixels until //
|
|
// the entire window is gone. //
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// The effect class can be used to get some metadata (like the effect's name or supported
|
|
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
|
// well as to create the actual shader for the effect.
|
|
export default class Effect {
|
|
|
|
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
|
// shader instances for this effect. The shaders will be automagically created using the
|
|
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
|
|
// newly created shader instance.
|
|
constructor() {
|
|
this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
|
|
// Store uniform locations of newly created shaders.
|
|
shader._uNoise = shader.get_uniform_location('uNoise');
|
|
shader._uPixelSize = shader.get_uniform_location('uPixelSize');
|
|
|
|
// Write all uniform values at the start of each animation.
|
|
shader.connect('begin-animation', (shader, settings) => {
|
|
// clang-format off
|
|
shader.set_uniform_float(shader._uNoise, 1, [settings.get_double('pixelate-noise')]);
|
|
shader.set_uniform_float(shader._uPixelSize, 1, [settings.get_int('pixelate-pixel-size')]);
|
|
// clang-format on
|
|
});
|
|
});
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------- metadata
|
|
|
|
// The effect is available on all GNOME Shell versions supported by this extension.
|
|
static getMinShellVersion() {
|
|
return [3, 36];
|
|
}
|
|
|
|
// This will be called in various places where a unique identifier for this effect is
|
|
// required. It should match the prefix of the settings keys which store whether the
|
|
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
|
|
// (e.g. '*-animation-time').
|
|
static getNick() {
|
|
return 'pixelate';
|
|
}
|
|
|
|
// This will be shown in the sidebar of the preferences dialog as well as in the
|
|
// drop-down menus where the user can choose the effect.
|
|
static getLabel() {
|
|
return _('Pixelate');
|
|
}
|
|
|
|
// this can be used for searching, and helping people find the effect they are looking
|
|
// for
|
|
static description =
|
|
'The Pixelate effect transforms the window into a pixelated mosaic, gradually obscuring it by increasing pixel size and randomly hiding pixels until the window fully disappears. This effect offers a playful, retro-inspired transition.';
|
|
|
|
|
|
// -------------------------------------------------------------------- API for prefs.js
|
|
|
|
// This is called by the preferences dialog whenever a new effect profile is loaded. It
|
|
// binds all user interface elements to the respective settings keys of the profile.
|
|
static bindPreferences(dialog) {
|
|
dialog.bindAdjustment('pixelate-animation-time');
|
|
dialog.bindAdjustment('pixelate-noise');
|
|
dialog.bindAdjustment('pixelate-pixel-size');
|
|
}
|
|
|
|
// ---------------------------------------------------------------- API for extension.js
|
|
|
|
// The getActorScale() is called from extension.js to adjust the actor's size during the
|
|
// animation. This is useful if the effect requires drawing something beyond the usual
|
|
// bounds of the actor. This only works for GNOME 3.38+.
|
|
static getActorScale(settings, forOpening, actor) {
|
|
return {x: 1.0, y: 1.0};
|
|
}
|
|
}
|