Files
Burn-My-Windows/src/effects/Hexagon.js
T
Justin Garza 2e49494c0d clang!
2025-01-19 18:34:47 -05:00

114 lines
6.0 KiB
JavaScript

//////////////////////////////////////////////////////////////////////////////////////////
// ) ( //
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
// |__/ //
//////////////////////////////////////////////////////////////////////////////////////////
// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
// SPDX-License-Identifier: GPL-3.0-or-later
'use strict';
import * as utils from '../utils.js';
// We import some modules only in the Shell process as they are not available in the
// preferences process. They are used only in the creator function of the ShaderFactory
// which is only called within GNOME Shell's process.
const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
const Clutter = await utils.importInShellOnly('gi://Clutter');
const _ = await utils.importGettext();
//////////////////////////////////////////////////////////////////////////////////////////
// This effect overlays a glowing hexagonal grid over the window. The grid cells then //
// gradually shrink until the window is fully dissolved. //
//////////////////////////////////////////////////////////////////////////////////////////
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
// newly created shader instance.
constructor() {
this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
// Store uniform locations of newly created shaders.
shader._uAdditiveBlending = shader.get_uniform_location('uAdditiveBlending');
shader._uSeed = shader.get_uniform_location('uSeed');
shader._uScale = shader.get_uniform_location('uScale');
shader._uLineWidth = shader.get_uniform_location('uLineWidth');
shader._uGlowColor = shader.get_uniform_location('uGlowColor');
shader._uLineColor = shader.get_uniform_location('uLineColor');
// Write all uniform values at the start of each animation.
shader.connect('begin-animation', (shader, settings, forOpening, testMode) => {
// clang-format off
shader.set_uniform_float(shader._uAdditiveBlending, 1, [settings.get_boolean('hexagon-additive-blending')]);
shader.set_uniform_float(shader._uSeed, 2, [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]);
shader.set_uniform_float(shader._uScale, 1, [settings.get_double('hexagon-scale')]);
shader.set_uniform_float(shader._uLineWidth, 1, [settings.get_double('hexagon-line-width')]);
shader.set_uniform_float(shader._uGlowColor, 4, utils.parseColor(settings.get_string('hexagon-glow-color')));
shader.set_uniform_float(shader._uLineColor, 4, utils.parseColor(settings.get_string('hexagon-line-color')));
// clang-format on
});
});
}
// ---------------------------------------------------------------------------- metadata
// The effect is available on all GNOME Shell versions supported by this extension.
static getMinShellVersion() {
return [3, 36];
}
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
// (e.g. '*-animation-time').
static getNick() {
return 'hexagon';
}
// This will be shown in the sidebar of the preferences dialog as well as in the
// drop-down menus where the user can choose the effect.
static getLabel() {
return _('Hexagon');
}
// this can be used for searching, and helping people find the effect they are looking
// for
static description =
'The Hexagon effect overlays a glowing hexagonal grid on the window, gradually shrinking each hexagon cell until the window is completely dissolved. The effect includes customizable line color, glow color, scale, and line width, adding a futuristic grid-based dissolution.';
// -------------------------------------------------------------------- API for prefs.js
// This is called by the preferences dialog whenever a new effect profile is loaded. It
// binds all user interface elements to the respective settings keys of the profile.
static bindPreferences(dialog) {
dialog.bindAdjustment('hexagon-animation-time');
dialog.bindAdjustment('hexagon-scale');
dialog.bindAdjustment('hexagon-line-width');
dialog.bindColorButton('hexagon-line-color');
dialog.bindColorButton('hexagon-glow-color');
dialog.bindSwitch('hexagon-additive-blending');
}
// ---------------------------------------------------------------- API for extension.js
// The getActorScale() is called from extension.js to adjust the actor's size during the
// animation. This is useful if the effect requires drawing something beyond the usual
// bounds of the actor. This only works for GNOME 3.38+.
static getActorScale(settings, forOpening, actor) {
return {x: 1.0, y: 1.0};
}
}