385 lines
17 KiB
JavaScript
385 lines
17 KiB
JavaScript
//////////////////////////////////////////////////////////////////////////////////////////
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// ) ( //
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// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
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// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
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// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
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// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
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// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
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// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
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// |__/ //
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//////////////////////////////////////////////////////////////////////////////////////////
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// SPDX-FileCopyrightText: Justin Garza JGarza9788@gmail.com
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// SPDX-License-Identifier: GPL-3.0-or-later
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'use strict';
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// Import the Gio module from the GNOME platform (GObject Introspection).
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// This module provides APIs for I/O operations, settings management, and other core
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// features.
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import Gio from 'gi://Gio';
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// Import utility functions from the local utils.js file.
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// These utilities likely contain helper functions or shared logic used across the
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// application.
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import * as utils from '../utils.js';
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// We import the ShaderFactory only in the Shell process as it is not required in the
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// preferences process. The preferences process does not create any shader instances, it
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// only uses the static metadata of the effect.
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const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
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const _ = await utils.importGettext();
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//////////////////////////////////////////////////////////////////////////////////////////
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// This effect is inspired by the old 8bit mario video games and the New Super Mario //
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// Bros 2 specifically when mario gets the mushroom. i hope you enjoy this little blast //
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// from the past. //
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//////////////////////////////////////////////////////////////////////////////////////////
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// The effect class can be used to get some metadata (like the effect's name or supported
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// GNOME Shell versions), to initialize the respective page of the settings dialog, as
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// well as to create the actual shader for the effect.
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export default class Effect {
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// The constructor creates a ShaderFactory which will be used by extension.js to create
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// shader instances for this effect. The shaders will be automagically created using the
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// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
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// newly created shader instance.
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constructor() {
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this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
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// very basic effect... so nothing here
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shader._uGradient = [
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shader.get_uniform_location('uStarColor0'),
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shader.get_uniform_location('uStarColor1'),
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shader.get_uniform_location('uStarColor2'),
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shader.get_uniform_location('uStarColor3'),
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shader.get_uniform_location('uStarColor4'),
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shader.get_uniform_location('uStarColor5'),
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];
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shader._uScaleStyle = shader.get_uniform_location('uScaleStyle');
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shader._uSparkCount = shader.get_uniform_location('uSparkCount');
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shader._uSparkColor = shader.get_uniform_location('uSparkColor');
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shader._uSparkRotation = shader.get_uniform_location('uSparkRotation');
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shader._uRaysColor = shader.get_uniform_location('uRaysColor');
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shader._uRingCount = shader.get_uniform_location('uRingCount');
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shader._uRingRotation = shader.get_uniform_location('uRingRotation');
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shader._uStarCount = shader.get_uniform_location('uStarCount');
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shader._uSeed = shader.get_uniform_location('uSeed');
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// And update all uniforms at the start of each animation.
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shader.connect('begin-animation', (shader, settings) => {
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for (let i = 0; i <= 5; i++) {
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shader.set_uniform_float(
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shader._uGradient[i], 4,
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utils.parseColor(settings.get_string('mushroom-star-color-' + i)));
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}
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// clang-format off
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shader.set_uniform_float(shader._uScaleStyle, 1, [settings.get_double('mushroom-scale-style')]);
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shader.set_uniform_float(shader._uSparkCount, 1, [settings.get_int('mushroom-spark-count')]);
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shader.set_uniform_float(shader._uSparkColor, 4, utils.parseColor(settings.get_string('mushroom-spark-color')));
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shader.set_uniform_float(shader._uSparkRotation, 1, [settings.get_double('mushroom-spark-rotation')]);
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shader.set_uniform_float(shader._uRaysColor, 4, utils.parseColor(settings.get_string('mushroom-rays-color')));
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shader.set_uniform_float(shader._uRingCount, 1, [settings.get_int('mushroom-ring-count')]);
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shader.set_uniform_float(shader._uRingRotation, 1, [settings.get_double('mushroom-ring-rotation')]);
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shader.set_uniform_float(shader._uStarCount, 1, [settings.get_int('mushroom-star-count')]);
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shader.set_uniform_float(shader._uSeed, 2, [Math.random(), Math.random()]);
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// clang-format on
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});
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});
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}
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// ---------------------------------------------------------------------------- metadata
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// The effect is available on all GNOME Shell versions supported by this extension.
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static getMinShellVersion() {
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return [3, 36];
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}
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// This will be called in various places where a unique identifier for this effect is
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// required. It should match the prefix of the settings keys which store whether the
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// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
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// (e.g. '*-animation-time'). Also, the shader file and the settings UI files should be
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// named likes this.
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static getNick() {
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return 'mushroom';
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}
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// This will be shown in the sidebar of the preferences dialog as well as in the
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// drop-down menus where the user can choose the effect.
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static getLabel() {
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return _('Mushroom');
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}
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// -------------------------------------------------------------------- API for prefs.js
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// This is called by the preferences dialog whenever a new effect profile is loaded. It
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// binds all user interface elements to the respective settings keys of the profile.
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static bindPreferences(dialog) {
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// Empty for now... Code is added here later in the tutorial!
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dialog.bindAdjustment('mushroom-animation-time');
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// dialog.bindSwitch('mushroom-8bit-enable');
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dialog.bindAdjustment('mushroom-scale-style');
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dialog.bindAdjustment('mushroom-spark-count');
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dialog.bindColorButton('mushroom-spark-color');
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dialog.bindAdjustment('mushroom-spark-rotation');
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dialog.bindColorButton('mushroom-rays-color');
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dialog.bindAdjustment('mushroom-ring-count');
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dialog.bindAdjustment('mushroom-ring-rotation');
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dialog.bindAdjustment('mushroom-star-count');
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dialog.bindColorButton('mushroom-star-color-0');
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dialog.bindColorButton('mushroom-star-color-1');
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dialog.bindColorButton('mushroom-star-color-2');
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dialog.bindColorButton('mushroom-star-color-3');
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dialog.bindColorButton('mushroom-star-color-4');
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dialog.bindColorButton('mushroom-star-color-5');
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// Ensure the button connections and other bindings happen only once,
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// even if the bindPreferences function is called multiple times.
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if (!Effect._isConnected) {
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Effect._isConnected = true;
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// Bind the "reset-star-colors" button to reset all star colors to their default
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// values.
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dialog.getBuilder().get_object('reset-star-colors').connect('clicked', () => {
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// Reset each mushroom star color setting.
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dialog.getProfileSettings().reset('mushroom-star-color-0');
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dialog.getProfileSettings().reset('mushroom-star-color-1');
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dialog.getProfileSettings().reset('mushroom-star-color-2');
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dialog.getProfileSettings().reset('mushroom-star-color-3');
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dialog.getProfileSettings().reset('mushroom-star-color-4');
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dialog.getProfileSettings().reset('mushroom-star-color-5');
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});
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// Initialize the preset dropdown menu for mushroom star colors.
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Effect._createMushroomPresets(dialog);
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}
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}
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// ---------------------------------------------------------------- API for extension.js
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// The getActorScale() is called from extension.js to adjust the actor's size during the
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// animation. This is useful if the effect requires drawing something beyond the usual
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// bounds of the actor. This only works for GNOME 3.38+.
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static getActorScale(settings, forOpening, actor) {
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return {x: 1.0, y: 1.0};
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}
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// ---------------------------------------------------------------- Presets
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// This function initializes the preset dropdown menu for configuring fire options.
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// It defines multiple color presets for the "mushroom star" effect and sets up
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// the logic to apply these presets when selected.
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static _createMushroomPresets(dialog) {
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// Retrieve the builder object for the dialog and connect to the "realize" event of
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// the button.
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dialog.getBuilder()
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.get_object('mushroom-star-color-preset-button')
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.connect('realize', (widget) => {
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// Define an array of color presets, each with a name and six color values (RGBA
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// format).
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const presets = [
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{
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name: _('8Bit Plumber'),
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ScaleStyle: 0.0,
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SparkCount: 0,
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SparkColor: 'rgba(255,255,255,0.0)',
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SparkRotation: 0.33,
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RayColor: 'rgba(255,255,255,0.0)',
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RingCount: 0,
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RingRotation: 0.0,
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StarCount: 0,
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color0: 'rgba(233,249,0,1.0)',
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color1: 'rgba(233,249,0,1.0)',
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color2: 'rgba(91,255,0,1.0)',
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color3: 'rgba(91,255,0,1.0)',
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color4: 'rgba(0,240,236,1.0)',
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color5: 'rgba(0,240,236,1.0)',
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},
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{
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name: _('New Bros 2 🍄'),
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ScaleStyle: 1.0,
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SparkCount: 4,
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SparkColor: 'rgba(255,255,255,1.0)',
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SparkRotation: 0.3,
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RayColor: 'rgba(255,255,255,1.0)',
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RingCount: 3,
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RingRotation: 1.33,
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StarCount: 5,
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color0: 'rgba(233,249,0,1.0)',
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color1: 'rgba(233,249,0,1.0)',
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color2: 'rgba(91,255,0,1.0)',
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color3: 'rgba(91,255,0,1.0)',
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color4: 'rgba(0,240,236,1.0)',
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color5: 'rgba(0,240,236,1.0)',
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},
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{
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name:
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_('Red White and Blue 🇺🇸'), // A patriotic palette of red, white, and blue
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ScaleStyle: 1.0,
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SparkCount: 4,
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SparkColor: 'rgba(255,255,255,1.0)',
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SparkRotation: 0.3,
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RayColor: 'rgba(255,255,255,0.0)',
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RingCount: 3,
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RingRotation: 1.33,
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StarCount: 5,
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color0: 'rgba(255, 0, 0, 1.0)',
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color1: 'rgba(255, 0, 0, 1.0)',
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color2: 'rgba(255,255,255, 1.0)',
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color3: 'rgba(255,255,255, 1.0)',
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color4: 'rgba(0,0,255, 1.0)',
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color5: 'rgba(0,0,255, 1.0)'
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},
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{
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name: _('Rainbow 🌈'), // A vivid rainbow spectrum of colors
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ScaleStyle: 1.0,
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SparkCount: 4,
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SparkColor: 'rgba(255,255,255,1.0)',
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SparkRotation: 0.3,
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RayColor: 'rgba(255,255,255,0.0)',
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RingCount: 3,
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RingRotation: 2.0,
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StarCount: 7,
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color0: 'rgba(255, 69, 58, 1.0)', // Bold Red
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color1: 'rgba(255, 140, 0, 1.0)', // Bold Orange
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color2: 'rgba(255, 223, 0, 1.0)', // Bold Yellow
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color3: 'rgba(50, 205, 50, 1.0)', // Bold Green
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color4: 'rgba(30, 144, 255, 1.0)', // Bold Blue
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color5: 'rgba(148, 0, 211, 1.0)' // Bold Purple
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},
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{
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name: _('Cattuccino 😺'), // A soft pastel palette inspired by a
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// cappuccino theme
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ScaleStyle: 1.0,
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SparkCount: 4,
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SparkColor: 'rgba(255,255,255,1.0)',
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SparkRotation: 0.3,
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RayColor: 'rgba(255,255,255,0.0)',
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RingCount: 3,
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RingRotation: 2.0,
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StarCount: 7,
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color0: 'rgba(239, 146, 160, 1.0)',
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color1: 'rgba(246, 178, 138, 1.0)',
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color2: 'rgba(240, 217, 169, 1.0)',
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color3: 'rgba(175, 223, 159, 1.0)',
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color4: 'rgba(149, 182, 246, 1.0)',
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color5: 'rgba(205, 170, 247, 1.0)'
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},
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{
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name: _('Dracula 🦇'), // A dark palette inspired by the Dracula theme
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ScaleStyle: 1.0,
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SparkCount: 0,
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SparkColor: 'rgba(255,255,255,1.0)',
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SparkRotation: 0.3,
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RayColor: 'rgba(255,255,255,0.0)',
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RingCount: 3,
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RingRotation: 2.0,
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StarCount: 7,
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color0: 'rgba(40, 42, 54, 1.0)', // Dark Grey
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color1: 'rgba(68, 71, 90, 1.0)', // Medium Grey
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color2: 'rgba(90, 94, 119, 1.0)', // Light Grey
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color3: 'rgba(90, 94, 119, 1.0)', // Light Grey
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color4: 'rgba(68, 71, 90, 1.0)', // Medium Grey
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color5: 'rgba(40, 42, 54, 1.0)' // Dark Grey
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},
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{
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name: _('Sparkle ✨'), // A dark palette inspired by the Dracula theme
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ScaleStyle: 1.0,
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SparkCount: 25,
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SparkColor: 'rgba(255,255,255,1.0)',
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SparkRotation: 0.3,
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RayColor: 'rgba(255,255,255,0.0)',
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RingCount: 0,
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RingRotation: 1.33,
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StarCount: 7,
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color0: 'rgba(255,255,255,0.0)',
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color1: 'rgba(255,255,255,0.0)',
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color2: 'rgba(255,255,255,0.0)',
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color3: 'rgba(255,255,255,0.0)',
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color4: 'rgba(255,255,255,0.0)',
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color5: 'rgba(255,255,255,0.0)',
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}
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];
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// Create a new menu model to hold the presets and an action group for handling
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// selections.
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const menu = Gio.Menu.new();
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const group = Gio.SimpleActionGroup.new();
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const groupName = 'mushroom-presets';
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// Iterate over the presets to populate the menu.
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presets.forEach((preset, i) => {
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// Define an action name based on the preset index.
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const actionName = 'mushroom' + i;
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// Append the preset name to the menu.
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menu.append(preset.name, groupName + '.' + actionName);
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// Create a new action for the preset.
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let action = Gio.SimpleAction.new(actionName, null);
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// Connect the action to a function that loads the preset colors into the
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// dialog.
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action.connect('activate', () => {
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dialog.getProfileSettings().set_double('mushroom-scale-style',
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preset.ScaleStyle);
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dialog.getProfileSettings().set_int('mushroom-spark-count',
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preset.SparkCount);
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dialog.getProfileSettings().set_string('mushroom-spark-color',
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preset.SparkColor);
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dialog.getProfileSettings().set_double('mushroom-spark-rotation',
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preset.SparkRotation);
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dialog.getProfileSettings().set_string('mushroom-rays-color',
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preset.RayColor);
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dialog.getProfileSettings().set_int('mushroom-ring-count', preset.RingCount);
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dialog.getProfileSettings().set_double('mushroom-ring-rotation',
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preset.RingRotation);
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dialog.getProfileSettings().set_int('mushroom-star-count', preset.StarCount);
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dialog.getProfileSettings().set_string('mushroom-star-color-0',
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preset.color0);
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dialog.getProfileSettings().set_string('mushroom-star-color-1',
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preset.color1);
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dialog.getProfileSettings().set_string('mushroom-star-color-2',
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preset.color2);
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dialog.getProfileSettings().set_string('mushroom-star-color-3',
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preset.color3);
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dialog.getProfileSettings().set_string('mushroom-star-color-4',
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preset.color4);
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dialog.getProfileSettings().set_string('mushroom-star-color-5',
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preset.color5);
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});
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// Add the action to the action group.
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group.add_action(action);
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});
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// Assign the populated menu to the preset button.
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dialog.getBuilder()
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.get_object('mushroom-star-color-preset-button')
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.set_menu_model(menu);
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// Insert the action group into the root widget for handling the presets.
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const root = widget.get_root();
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root.insert_action_group(groupName, group);
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});
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}
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}
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