Files
Burn-My-Windows/src/effects/Mushroom.js
T
Simon Schneegans c8439bcd4f 🪲 Fix fire preset menu
2025-02-17 20:46:29 +01:00

385 lines
17 KiB
JavaScript

//////////////////////////////////////////////////////////////////////////////////////////
// ) ( //
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
// |__/ //
//////////////////////////////////////////////////////////////////////////////////////////
// SPDX-FileCopyrightText: Justin Garza JGarza9788@gmail.com
// SPDX-License-Identifier: GPL-3.0-or-later
'use strict';
// Import the Gio module from the GNOME platform (GObject Introspection).
// This module provides APIs for I/O operations, settings management, and other core
// features.
import Gio from 'gi://Gio';
// Import utility functions from the local utils.js file.
// These utilities likely contain helper functions or shared logic used across the
// application.
import * as utils from '../utils.js';
// We import the ShaderFactory only in the Shell process as it is not required in the
// preferences process. The preferences process does not create any shader instances, it
// only uses the static metadata of the effect.
const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
const _ = await utils.importGettext();
//////////////////////////////////////////////////////////////////////////////////////////
// This effect is inspired by the old 8bit mario video games and the New Super Mario //
// Bros 2 specifically when mario gets the mushroom. i hope you enjoy this little blast //
// from the past. //
//////////////////////////////////////////////////////////////////////////////////////////
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
// newly created shader instance.
constructor() {
this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
// very basic effect... so nothing here
shader._uGradient = [
shader.get_uniform_location('uStarColor0'),
shader.get_uniform_location('uStarColor1'),
shader.get_uniform_location('uStarColor2'),
shader.get_uniform_location('uStarColor3'),
shader.get_uniform_location('uStarColor4'),
shader.get_uniform_location('uStarColor5'),
];
shader._uScaleStyle = shader.get_uniform_location('uScaleStyle');
shader._uSparkCount = shader.get_uniform_location('uSparkCount');
shader._uSparkColor = shader.get_uniform_location('uSparkColor');
shader._uSparkRotation = shader.get_uniform_location('uSparkRotation');
shader._uRaysColor = shader.get_uniform_location('uRaysColor');
shader._uRingCount = shader.get_uniform_location('uRingCount');
shader._uRingRotation = shader.get_uniform_location('uRingRotation');
shader._uStarCount = shader.get_uniform_location('uStarCount');
shader._uSeed = shader.get_uniform_location('uSeed');
// And update all uniforms at the start of each animation.
shader.connect('begin-animation', (shader, settings) => {
for (let i = 0; i <= 5; i++) {
shader.set_uniform_float(
shader._uGradient[i], 4,
utils.parseColor(settings.get_string('mushroom-star-color-' + i)));
}
// clang-format off
shader.set_uniform_float(shader._uScaleStyle, 1, [settings.get_double('mushroom-scale-style')]);
shader.set_uniform_float(shader._uSparkCount, 1, [settings.get_int('mushroom-spark-count')]);
shader.set_uniform_float(shader._uSparkColor, 4, utils.parseColor(settings.get_string('mushroom-spark-color')));
shader.set_uniform_float(shader._uSparkRotation, 1, [settings.get_double('mushroom-spark-rotation')]);
shader.set_uniform_float(shader._uRaysColor, 4, utils.parseColor(settings.get_string('mushroom-rays-color')));
shader.set_uniform_float(shader._uRingCount, 1, [settings.get_int('mushroom-ring-count')]);
shader.set_uniform_float(shader._uRingRotation, 1, [settings.get_double('mushroom-ring-rotation')]);
shader.set_uniform_float(shader._uStarCount, 1, [settings.get_int('mushroom-star-count')]);
shader.set_uniform_float(shader._uSeed, 2, [Math.random(), Math.random()]);
// clang-format on
});
});
}
// ---------------------------------------------------------------------------- metadata
// The effect is available on all GNOME Shell versions supported by this extension.
static getMinShellVersion() {
return [3, 36];
}
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
// (e.g. '*-animation-time'). Also, the shader file and the settings UI files should be
// named likes this.
static getNick() {
return 'mushroom';
}
// This will be shown in the sidebar of the preferences dialog as well as in the
// drop-down menus where the user can choose the effect.
static getLabel() {
return _('Mushroom');
}
// -------------------------------------------------------------------- API for prefs.js
// This is called by the preferences dialog whenever a new effect profile is loaded. It
// binds all user interface elements to the respective settings keys of the profile.
static bindPreferences(dialog) {
// Empty for now... Code is added here later in the tutorial!
dialog.bindAdjustment('mushroom-animation-time');
// dialog.bindSwitch('mushroom-8bit-enable');
dialog.bindAdjustment('mushroom-scale-style');
dialog.bindAdjustment('mushroom-spark-count');
dialog.bindColorButton('mushroom-spark-color');
dialog.bindAdjustment('mushroom-spark-rotation');
dialog.bindColorButton('mushroom-rays-color');
dialog.bindAdjustment('mushroom-ring-count');
dialog.bindAdjustment('mushroom-ring-rotation');
dialog.bindAdjustment('mushroom-star-count');
dialog.bindColorButton('mushroom-star-color-0');
dialog.bindColorButton('mushroom-star-color-1');
dialog.bindColorButton('mushroom-star-color-2');
dialog.bindColorButton('mushroom-star-color-3');
dialog.bindColorButton('mushroom-star-color-4');
dialog.bindColorButton('mushroom-star-color-5');
// Ensure the button connections and other bindings happen only once,
// even if the bindPreferences function is called multiple times.
if (!Effect._isConnected) {
Effect._isConnected = true;
// Bind the "reset-star-colors" button to reset all star colors to their default
// values.
dialog.getBuilder().get_object('reset-star-colors').connect('clicked', () => {
// Reset each mushroom star color setting.
dialog.getProfileSettings().reset('mushroom-star-color-0');
dialog.getProfileSettings().reset('mushroom-star-color-1');
dialog.getProfileSettings().reset('mushroom-star-color-2');
dialog.getProfileSettings().reset('mushroom-star-color-3');
dialog.getProfileSettings().reset('mushroom-star-color-4');
dialog.getProfileSettings().reset('mushroom-star-color-5');
});
// Initialize the preset dropdown menu for mushroom star colors.
Effect._createMushroomPresets(dialog);
}
}
// ---------------------------------------------------------------- API for extension.js
// The getActorScale() is called from extension.js to adjust the actor's size during the
// animation. This is useful if the effect requires drawing something beyond the usual
// bounds of the actor. This only works for GNOME 3.38+.
static getActorScale(settings, forOpening, actor) {
return {x: 1.0, y: 1.0};
}
// ---------------------------------------------------------------- Presets
// This function initializes the preset dropdown menu for configuring fire options.
// It defines multiple color presets for the "mushroom star" effect and sets up
// the logic to apply these presets when selected.
static _createMushroomPresets(dialog) {
// Retrieve the builder object for the dialog and connect to the "realize" event of
// the button.
dialog.getBuilder()
.get_object('mushroom-star-color-preset-button')
.connect('realize', (widget) => {
// Define an array of color presets, each with a name and six color values (RGBA
// format).
const presets = [
{
name: _('8Bit Plumber'),
ScaleStyle: 0.0,
SparkCount: 0,
SparkColor: 'rgba(255,255,255,0.0)',
SparkRotation: 0.33,
RayColor: 'rgba(255,255,255,0.0)',
RingCount: 0,
RingRotation: 0.0,
StarCount: 0,
color0: 'rgba(233,249,0,1.0)',
color1: 'rgba(233,249,0,1.0)',
color2: 'rgba(91,255,0,1.0)',
color3: 'rgba(91,255,0,1.0)',
color4: 'rgba(0,240,236,1.0)',
color5: 'rgba(0,240,236,1.0)',
},
{
name: _('New Bros 2 🍄'),
ScaleStyle: 1.0,
SparkCount: 4,
SparkColor: 'rgba(255,255,255,1.0)',
SparkRotation: 0.3,
RayColor: 'rgba(255,255,255,1.0)',
RingCount: 3,
RingRotation: 1.33,
StarCount: 5,
color0: 'rgba(233,249,0,1.0)',
color1: 'rgba(233,249,0,1.0)',
color2: 'rgba(91,255,0,1.0)',
color3: 'rgba(91,255,0,1.0)',
color4: 'rgba(0,240,236,1.0)',
color5: 'rgba(0,240,236,1.0)',
},
{
name:
_('Red White and Blue 🇺🇸'), // A patriotic palette of red, white, and blue
ScaleStyle: 1.0,
SparkCount: 4,
SparkColor: 'rgba(255,255,255,1.0)',
SparkRotation: 0.3,
RayColor: 'rgba(255,255,255,0.0)',
RingCount: 3,
RingRotation: 1.33,
StarCount: 5,
color0: 'rgba(255, 0, 0, 1.0)',
color1: 'rgba(255, 0, 0, 1.0)',
color2: 'rgba(255,255,255, 1.0)',
color3: 'rgba(255,255,255, 1.0)',
color4: 'rgba(0,0,255, 1.0)',
color5: 'rgba(0,0,255, 1.0)'
},
{
name: _('Rainbow 🌈'), // A vivid rainbow spectrum of colors
ScaleStyle: 1.0,
SparkCount: 4,
SparkColor: 'rgba(255,255,255,1.0)',
SparkRotation: 0.3,
RayColor: 'rgba(255,255,255,0.0)',
RingCount: 3,
RingRotation: 2.0,
StarCount: 7,
color0: 'rgba(255, 69, 58, 1.0)', // Bold Red
color1: 'rgba(255, 140, 0, 1.0)', // Bold Orange
color2: 'rgba(255, 223, 0, 1.0)', // Bold Yellow
color3: 'rgba(50, 205, 50, 1.0)', // Bold Green
color4: 'rgba(30, 144, 255, 1.0)', // Bold Blue
color5: 'rgba(148, 0, 211, 1.0)' // Bold Purple
},
{
name: _('Cattuccino 😺'), // A soft pastel palette inspired by a
// cappuccino theme
ScaleStyle: 1.0,
SparkCount: 4,
SparkColor: 'rgba(255,255,255,1.0)',
SparkRotation: 0.3,
RayColor: 'rgba(255,255,255,0.0)',
RingCount: 3,
RingRotation: 2.0,
StarCount: 7,
color0: 'rgba(239, 146, 160, 1.0)',
color1: 'rgba(246, 178, 138, 1.0)',
color2: 'rgba(240, 217, 169, 1.0)',
color3: 'rgba(175, 223, 159, 1.0)',
color4: 'rgba(149, 182, 246, 1.0)',
color5: 'rgba(205, 170, 247, 1.0)'
},
{
name: _('Dracula 🦇'), // A dark palette inspired by the Dracula theme
ScaleStyle: 1.0,
SparkCount: 0,
SparkColor: 'rgba(255,255,255,1.0)',
SparkRotation: 0.3,
RayColor: 'rgba(255,255,255,0.0)',
RingCount: 3,
RingRotation: 2.0,
StarCount: 7,
color0: 'rgba(40, 42, 54, 1.0)', // Dark Grey
color1: 'rgba(68, 71, 90, 1.0)', // Medium Grey
color2: 'rgba(90, 94, 119, 1.0)', // Light Grey
color3: 'rgba(90, 94, 119, 1.0)', // Light Grey
color4: 'rgba(68, 71, 90, 1.0)', // Medium Grey
color5: 'rgba(40, 42, 54, 1.0)' // Dark Grey
},
{
name: _('Sparkle ✨'), // A dark palette inspired by the Dracula theme
ScaleStyle: 1.0,
SparkCount: 25,
SparkColor: 'rgba(255,255,255,1.0)',
SparkRotation: 0.3,
RayColor: 'rgba(255,255,255,0.0)',
RingCount: 0,
RingRotation: 1.33,
StarCount: 7,
color0: 'rgba(255,255,255,0.0)',
color1: 'rgba(255,255,255,0.0)',
color2: 'rgba(255,255,255,0.0)',
color3: 'rgba(255,255,255,0.0)',
color4: 'rgba(255,255,255,0.0)',
color5: 'rgba(255,255,255,0.0)',
}
];
// Create a new menu model to hold the presets and an action group for handling
// selections.
const menu = Gio.Menu.new();
const group = Gio.SimpleActionGroup.new();
const groupName = 'mushroom-presets';
// Iterate over the presets to populate the menu.
presets.forEach((preset, i) => {
// Define an action name based on the preset index.
const actionName = 'mushroom' + i;
// Append the preset name to the menu.
menu.append(preset.name, groupName + '.' + actionName);
// Create a new action for the preset.
let action = Gio.SimpleAction.new(actionName, null);
// Connect the action to a function that loads the preset colors into the
// dialog.
action.connect('activate', () => {
dialog.getProfileSettings().set_double('mushroom-scale-style',
preset.ScaleStyle);
dialog.getProfileSettings().set_int('mushroom-spark-count',
preset.SparkCount);
dialog.getProfileSettings().set_string('mushroom-spark-color',
preset.SparkColor);
dialog.getProfileSettings().set_double('mushroom-spark-rotation',
preset.SparkRotation);
dialog.getProfileSettings().set_string('mushroom-rays-color',
preset.RayColor);
dialog.getProfileSettings().set_int('mushroom-ring-count', preset.RingCount);
dialog.getProfileSettings().set_double('mushroom-ring-rotation',
preset.RingRotation);
dialog.getProfileSettings().set_int('mushroom-star-count', preset.StarCount);
dialog.getProfileSettings().set_string('mushroom-star-color-0',
preset.color0);
dialog.getProfileSettings().set_string('mushroom-star-color-1',
preset.color1);
dialog.getProfileSettings().set_string('mushroom-star-color-2',
preset.color2);
dialog.getProfileSettings().set_string('mushroom-star-color-3',
preset.color3);
dialog.getProfileSettings().set_string('mushroom-star-color-4',
preset.color4);
dialog.getProfileSettings().set_string('mushroom-star-color-5',
preset.color5);
});
// Add the action to the action group.
group.add_action(action);
});
// Assign the populated menu to the preset button.
dialog.getBuilder()
.get_object('mushroom-star-color-preset-button')
.set_menu_model(menu);
// Insert the action group into the root widget for handling the presets.
const root = widget.get_root();
root.insert_action_group(groupName, group);
});
}
}