163 lines
7.9 KiB
JavaScript
163 lines
7.9 KiB
JavaScript
//////////////////////////////////////////////////////////////////////////////////////////
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// ) ( //
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// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
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// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
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// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
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// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
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// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
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// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
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// |__/ //
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//////////////////////////////////////////////////////////////////////////////////////////
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// SPDX-FileCopyrightText: Justin Garza <JGarza9788@gmail.com>
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// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
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// SPDX-License-Identifier: GPL-3.0-or-later
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'use strict';
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import * as utils from '../utils.js';
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// We import the ShaderFactory only in the Shell process as it is not required in the
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// preferences process. The preferences process does not create any shader instances, it
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// only uses the static metadata of the effect.
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const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
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// We import Gtk for the color preview in the preferences dialog. This is only available
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// and required in the preferences process.
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const Gtk = await utils.importInPrefsOnly('gi://Gtk');
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const _ = await utils.importGettext();
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//////////////////////////////////////////////////////////////////////////////////////////
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// This effect was inspired by apple's new siri effect. //
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//////////////////////////////////////////////////////////////////////////////////////////
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// The effect class can be used to get some metadata (like the effect's name or supported
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// GNOME Shell versions), to initialize the respective page of the settings dialog, as
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// well as to create the actual shader for the effect.
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export default class Effect {
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// The constructor creates a ShaderFactory which will be used by extension.js to create
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// shader instances for this effect. The shaders will be automagically created using the
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// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
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// newly created shader instance.
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constructor() {
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this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
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// Store uniform locations of newly created shaders.
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shader._uSpeed = shader.get_uniform_location('uSpeed');
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shader._uRandomColor = shader.get_uniform_location('uRandomColor');
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shader._uStartHue = shader.get_uniform_location('uStartHue');
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shader._uSaturation = shader.get_uniform_location('uSaturation');
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shader._uEdgeSize = shader.get_uniform_location('uEdgeSize');
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shader._uEdgeHardness = shader.get_uniform_location('uEdgeHardness');
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shader._uBlur = shader.get_uniform_location('uBlur');
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shader._uSeed = shader.get_uniform_location('uSeed');
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// Write all uniform values at the start of each animation.
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shader.connect('begin-animation', (shader, settings) => {
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// clang-format off
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shader.set_uniform_float(shader._uSpeed, 1, [settings.get_double('aura-glow-speed')]);
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shader.set_uniform_float(shader._uRandomColor, 1, [settings.get_boolean('aura-glow-random-color')]);
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shader.set_uniform_float(shader._uStartHue, 1, [settings.get_double('aura-glow-start-hue')]);
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shader.set_uniform_float(shader._uSaturation, 1, [settings.get_double('aura-glow-saturation')]);
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shader.set_uniform_float(shader._uEdgeSize, 1, [settings.get_double('aura-glow-edge-size')]);
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shader.set_uniform_float(shader._uEdgeHardness, 1, [settings.get_double('aura-glow-edge-hardness')]);
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shader.set_uniform_float(shader._uBlur, 1, [settings.get_double('aura-glow-blur')]);
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shader.set_uniform_float(shader._uSeed, 2, [Math.random(), Math.random()]);
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// clang-format on
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});
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});
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}
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// ---------------------------------------------------------------------------- metadata
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// The effect is available on all GNOME Shell versions supported by this extension.
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static getMinShellVersion() {
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return [3, 36];
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}
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// This will be called in various places where a unique identifier for this effect is
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// required. It should match the prefix of the settings keys which store whether the
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// effect is enabled currently (e.g. '*-enable-effect'), and its animation time
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// (e.g. '*-animation-time'). Also, the shader file and the settings UI files should be
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// named likes this.
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static getNick() {
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return 'aura-glow';
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}
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// This will be shown in the sidebar of the preferences dialog as well as in the
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// drop-down menus where the user can choose the effect.
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static getLabel() {
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return _('Aura Glow');
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}
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// -------------------------------------------------------------------- API for prefs.js
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// This is called by the preferences dialog whenever a new effect profile is loaded. It
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// binds all user interface elements to the respective settings keys of the profile.
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static bindPreferences(dialog) {
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dialog.bindAdjustment('aura-glow-animation-time');
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dialog.bindAdjustment('aura-glow-speed');
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dialog.bindSwitch('aura-glow-random-color');
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dialog.bindAdjustment('aura-glow-start-hue');
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dialog.bindAdjustment('aura-glow-saturation');
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dialog.bindAdjustment('aura-glow-edge-size');
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dialog.bindAdjustment('aura-glow-edge-hardness');
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dialog.bindAdjustment('aura-glow-blur');
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dialog.getBuilder()
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.get_object('aura-glow-hue-preview')
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.set_draw_func((area, cairo) => {
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const hueScale = dialog.getBuilder().get_object('aura-glow-start-hue-slider');
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const satScale = dialog.getBuilder().get_object('aura-glow-saturation-slider');
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const [r, g, b] = Gtk.hsv_to_rgb(hueScale.get_value(), satScale.get_value(), 1);
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const height = area.get_allocated_height();
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const width = area.get_allocated_width();
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cairo.setSourceRGB(r, g, b);
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cairo.arc(width / 2, height / 2, width / 2, 0.0, 2 * Math.PI);
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cairo.fill();
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});
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function redrawHuePreview() {
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dialog.getBuilder().get_object('aura-glow-hue-preview').queue_draw();
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}
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dialog.getBuilder()
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.get_object('aura-glow-start-hue-slider')
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.connect('value-changed', redrawHuePreview);
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dialog.getBuilder()
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.get_object('aura-glow-saturation-slider')
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.connect('value-changed', redrawHuePreview);
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// enable and disable the one slider
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function enableDisablePref(dialog, state) {
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dialog.getBuilder().get_object('aura-glow-start-hue-slider').set_sensitive(!state);
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}
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const switchWidget = dialog.getBuilder().get_object('aura-glow-random-color');
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// Connect to the "state-set" signal to update preferences dynamically based on
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// the switch state.
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switchWidget.connect('state-set', (widget, state) => {
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enableDisablePref(dialog, state); // Update sensitivity when the state changes.
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});
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// Manually call the update function on startup, using the initial state of the
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// switch.
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const initialState =
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switchWidget.get_active(); // Get the current state of the switch.
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enableDisablePref(dialog, initialState);
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}
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// ---------------------------------------------------------------- API for extension.js
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// The getActorScale() is called from extension.js to adjust the actor's size during the
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// animation. This is useful if the effect requires drawing something beyond the usual
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// bounds of the actor. This only works for GNOME 3.38+.
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static getActorScale(settings, forOpening, actor) {
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return {x: 1.0, y: 1.0};
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}
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} |