// This part is automatically included in the effect's source during the build process. // The code below is called whenever the user changes something in the configuration of // the effect. effect.setUniform(this.shader, 'uDuration', this.duration * 0.001); effect.setUniform(this.shader, 'uScale', effect.readConfig('Scale', 1.0)); effect.setUniform(this.shader, 'uColor', effect.readConfig('Color', 'white'));