// This part is automatically included in the effect's source during the build process. // The code below is called whenever a window is closed or opened. let seed = [Math.random(), Math.random()]; let startPos = seed[0] > seed[1] ? [seed[0], Math.floor(seed[1] + 0.5)] : [Math.floor(seed[0] + 0.5), seed[1]]; effect.setUniform(this.shader, 'uSeed', seed); effect.setUniform(this.shader, 'uStartPos', startPos);