////////////////////////////////////////////////////////////////////////////////////////// // ) ( // // ( /( ( ( ) ( ( ( ( )\ ) ( ( // // )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( // // ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ // // | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) // // | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< // // |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ // // |__/ // ////////////////////////////////////////////////////////////////////////////////////////// // SPDX-FileCopyrightText: Simon Schneegans // SPDX-License-Identifier: GPL-3.0-or-later 'use strict'; const GObject = imports.gi.GObject; const _ = imports.gettext.domain('burn-my-windows').gettext; const ExtensionUtils = imports.misc.extensionUtils; const Me = imports.misc.extensionUtils.getCurrentExtension(); const utils = Me.imports.src.utils; const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory; ////////////////////////////////////////////////////////////////////////////////////////// // This ridiculous effect teleports your windows from and to alternative dimensions. // // It may resemble the portal from a well-known cartoon series... // ////////////////////////////////////////////////////////////////////////////////////////// // The effect class can be used to get some metadata (like the effect's name or supported // GNOME Shell versions), to initialize the respective page of the settings dialog, as // well as to create the actual shader for the effect. var Portal = class { // The constructor creates a ShaderFactory which will be used by extension.js to create // shader instances for this effect. The shaders will be automagically created using the // GLSL file in resources/shaders/.glsl. The callback will be called for each // newly created shader instance. constructor() { this.shaderFactory = new ShaderFactory(this.getNick(), (shader) => { // We import Clutter in this function as it is not available in the preferences // process. This creator function of the ShaderFactory is only called within GNOME // Shell's process. const Clutter = imports.gi.Clutter; // Store uniform locations of newly created shaders. shader._uSeed = shader.get_uniform_location('uSeed'); shader._uColor = shader.get_uniform_location('uColor'); shader._uDetails = shader.get_uniform_location('uDetails'); shader._uRotationSpeed = shader.get_uniform_location('uRotationSpeed'); shader._uWhirling = shader.get_uniform_location('uWhirling'); // Write all uniform values at the start of each animation. shader.connect('begin-animation', (shader, settings) => { const c = Clutter.Color.from_string(settings.get_string('portal-color'))[1]; // If we are performing an integration tests, we use a fixed seed. const testMode = settings.get_boolean('test-mode'); // clang-format off shader.set_uniform_float(shader._uSeed, 2, [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]); shader.set_uniform_float(shader._uColor, 3, [c.red / 255, c.green / 255, c.blue / 255]); shader.set_uniform_float(shader._uDetails, 1, [settings.get_double('portal-details')]); shader.set_uniform_float(shader._uRotationSpeed, 1, [settings.get_double('portal-rotation-speed')]); shader.set_uniform_float(shader._uWhirling, 1, [settings.get_double('portal-whirling')]); // clang-format on }); }); } // ---------------------------------------------------------------------------- metadata // The effect is available on all GNOME Shell versions supported by this extension. getMinShellVersion() { return [3, 36]; } // This will be called in various places where a unique identifier for this effect is // required. It should match the prefix of the settings keys which store whether the // effect is enabled currently (e.g. '*-close-effect'), and its animation time // (e.g. '*-animation-time'). getNick() { return 'portal'; } // This will be shown in the sidebar of the preferences dialog as well as in the // drop-down menus where the user can choose the effect. getLabel() { return _('Portal'); } // -------------------------------------------------------------------- API for prefs.js // This is called by the preferences dialog. It loads the settings page for this effect, // and binds all properties to the settings. getPreferences(dialog) { // Add the settings page to the builder. dialog.getBuilder().add_from_resource(`/ui/${utils.getUIDir()}/Portal.ui`); // Bind all properties. dialog.bindAdjustment('portal-animation-time'); dialog.bindAdjustment('portal-rotation-speed'); dialog.bindAdjustment('portal-whirling'); dialog.bindAdjustment('portal-details'); dialog.bindColorButton('portal-color'); // Finally, return the new settings page. return dialog.getBuilder().get_object('portal-prefs'); } // ---------------------------------------------------------------- API for extension.js // The getActorScale() is called from extension.js to adjust the actor's size during the // animation. This is useful if the effect requires drawing something beyond the usual // bounds of the actor. This only works for GNOME 3.38+. getActorScale(settings) { return {x: 1.0, y: 1.0}; } }