////////////////////////////////////////////////////////////////////////////////////////// // ) ( // // ( /( ( ( ) ( ( ( ( )\ ) ( ( // // )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( // // ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ // // | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) // // | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< // // |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ // // |__/ // // Copyright (c) 2021 Simon Schneegans // // Released under the GPLv3 or later. See LICENSE file for details. // ////////////////////////////////////////////////////////////////////////////////////////// 'use strict'; const GObject = imports.gi.GObject; const _ = imports.gettext.domain('burn-my-windows').gettext; const ExtensionUtils = imports.misc.extensionUtils; const Me = imports.misc.extensionUtils.getCurrentExtension(); const utils = Me.imports.src.utils; const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory; ////////////////////////////////////////////////////////////////////////////////////////// // This very simple effect pixelates the window texture and randomly hides pixels until // // the entire window is gone. // ////////////////////////////////////////////////////////////////////////////////////////// // The effect class can be used to get some metadata (like the effect's name or supported // GNOME Shell versions), to initialize the respective page of the settings dialog, as // well as to create the actual shader for the effect. var Pixelate = class { // The constructor creates a ShaderFactory which will be used by extension.js to create // shader instances for this effect. The shaders will be automagically created using the // GLSL file in resources/shaders/.glsl. The callback will be called for each // newly created shader instance. constructor() { this.shaderFactory = new ShaderFactory(this.getNick(), (shader) => { // Store uniform locations of newly created shaders. shader._uNoise = shader.get_uniform_location('uNoise'); shader._uPixelSize = shader.get_uniform_location('uPixelSize'); // Write all uniform values at the start of each animation. shader.connect('begin-animation', (shader, settings) => { // clang-format off shader.set_uniform_float(shader._uNoise, 1, [settings.get_double('pixelate-noise')]); shader.set_uniform_float(shader._uPixelSize, 1, [settings.get_int('pixelate-pixel-size')]); // clang-format on }); }); } // ---------------------------------------------------------------------------- metadata // The effect is available on all GNOME Shell versions supported by this extension. getMinShellVersion() { return [3, 36]; } // This will be called in various places where a unique identifier for this effect is // required. It should match the prefix of the settings keys which store whether the // effect is enabled currently (e.g. '*-close-effect'), and its animation time // (e.g. '*-animation-time'). getNick() { return 'pixelate'; } // This will be shown in the sidebar of the preferences dialog as well as in the // drop-down menus where the user can choose the effect. getLabel() { return _('Pixelate'); } // -------------------------------------------------------------------- API for prefs.js // This is called by the preferences dialog. It loads the settings page for this effect, // and binds all properties to the settings. getPreferences(dialog) { // Add the settings page to the builder. dialog.getBuilder().add_from_resource(`/ui/${utils.getGTKString()}/Pixelate.ui`); // Bind all properties. dialog.bindAdjustment('pixelate-animation-time'); dialog.bindAdjustment('pixelate-noise'); dialog.bindAdjustment('pixelate-pixel-size'); // Finally, return the new settings page. return dialog.getBuilder().get_object('pixelate-prefs'); } // ---------------------------------------------------------------- API for extension.js // The getActorScale() is called from extension.js to adjust the actor's size during the // animation. This is useful if the effect requires drawing something beyond the usual // bounds of the actor. This only works for GNOME 3.38+. getActorScale(settings) { return {x: 1.0, y: 1.0}; } }