// This part is automatically included in the effect's source during the build process. // The code below is called whenever the user changes something in the configuration of // the effect. effect.setUniform(this.shader, 'uDuration', this.duration * 0.001); effect.setUniform(this.shader, 'u3DNoise', effect.readConfig('3DNoise', true) ? 1.0 : 0.0); effect.setUniform(this.shader, 'uScale', effect.readConfig('Scale', 1.0)); effect.setUniform(this.shader, 'uMovementSpeed', effect.readConfig('MovementSpeed', 1.0)); effect.setUniform(this.shader, 'uGradient1', effect.readConfig('Gradient1', 'white')); effect.setUniform(this.shader, 'uGradient2', effect.readConfig('Gradient2', 'white')); effect.setUniform(this.shader, 'uGradient3', effect.readConfig('Gradient3', 'white')); effect.setUniform(this.shader, 'uGradient4', effect.readConfig('Gradient4', 'white')); effect.setUniform(this.shader, 'uGradient5', effect.readConfig('Gradient5', 'white'));