////////////////////////////////////////////////////////////////////////////////////////// // ) ( // // ( /( ( ( ) ( ( ( ( )\ ) ( ( // // )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( // // ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ // // | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) // // | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< // // |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ // // |__/ // ////////////////////////////////////////////////////////////////////////////////////////// // SPDX-FileCopyrightText: Simon Schneegans // SPDX-License-Identifier: GPL-3.0-or-later 'use strict'; import * as utils from '../utils.js'; // We import some modules only in the Shell process as they are not available in the // preferences process. They are used only in the creator function of the ShaderFactory // which is only called within GNOME Shell's process. const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js'); const Clutter = await utils.importInShellOnly('gi://Clutter'); const _ = await utils.importGettext(); ////////////////////////////////////////////////////////////////////////////////////////// // This effect hides the actor by making it first transparent from top and bottom // // towards the middle and then hiding the resulting line from left and right towards // // the center. // ////////////////////////////////////////////////////////////////////////////////////////// // The effect class can be used to get some metadata (like the effect's name or supported // GNOME Shell versions), to initialize the respective page of the settings dialog, as // well as to create the actual shader for the effect. export default class Effect { // The constructor creates a ShaderFactory which will be used by extension.js to create // shader instances for this effect. The shaders will be automagically created using the // GLSL file in resources/shaders/.glsl. The callback will be called for each // newly created shader instance. constructor() { this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => { // Store uniform locations of newly created shaders. shader._uColor = shader.get_uniform_location('uColor'); // Write all uniform values at the start of each animation. shader.connect('begin-animation', (shader, settings) => { shader.set_uniform_float( shader._uColor, 4, utils.parseColor(settings.get_string('tv-effect-color'))); }); }); } // ---------------------------------------------------------------------------- metadata // The effect is available on all GNOME Shell versions supported by this extension. static getMinShellVersion() { return [3, 36]; } // This will be called in various places where a unique identifier for this effect is // required. It should match the prefix of the settings keys which store whether the // effect is enabled currently (e.g. '*-enable-effect'), and its animation time // (e.g. '*-animation-time'). static getNick() { return 'tv'; } // This will be shown in the sidebar of the preferences dialog as well as in the // drop-down menus where the user can choose the effect. static getLabel() { return _('TV Effect'); } //this can be used for searching, and helping people find the effect they are looking for static description = "The TV Effect fades the window out by first making it transparent from the top and bottom edges towards the center, then collapsing the remaining line from the sides to the middle, mimicking an old television shutdown effect with a customizable color."; // -------------------------------------------------------------------- API for prefs.js // This is called by the preferences dialog whenever a new effect profile is loaded. It // binds all user interface elements to the respective settings keys of the profile. static bindPreferences(dialog) { dialog.bindAdjustment('tv-animation-time'); dialog.bindColorButton('tv-effect-color'); } // ---------------------------------------------------------------- API for extension.js // The getActorScale() is called from extension.js to adjust the actor's size during the // animation. This is useful if the effect requires drawing something beyond the usual // bounds of the actor. This only works for GNOME 3.38+. static getActorScale(settings, forOpening, actor) { return {x: 1.0, y: 1.0}; } }