// SPDX-FileCopyrightText: Simon Schneegans // SPDX-License-Identifier: GPL-3.0-or-later // This part is automatically included in the effect's source during the build process. // The code below is called whenever the user changes something in the configuration of // the effect. effect.setUniform(this.shader, 'uDuration', this.duration * 0.001); effect.setUniform(this.shader, 'u3DNoise', effect.readConfig('3DNoise', true) ? 1.0 : 0.0); effect.setUniform(this.shader, 'uScale', effect.readConfig('Scale', 1.0)); effect.setUniform(this.shader, 'uMovementSpeed', effect.readConfig('MovementSpeed', 1.0)); effect.setUniform(this.shader, 'uGradient1', this.readRGBAConfig('Gradient1')); effect.setUniform(this.shader, 'uGradient2', this.readRGBAConfig('Gradient2')); effect.setUniform(this.shader, 'uGradient3', this.readRGBAConfig('Gradient3')); effect.setUniform(this.shader, 'uGradient4', this.readRGBAConfig('Gradient4')); effect.setUniform(this.shader, 'uGradient5', this.readRGBAConfig('Gradient5'));