// SPDX-FileCopyrightText: Simon Schneegans // SPDX-License-Identifier: GPL-3.0-or-later // This part is automatically included in the effect's source during the build process. // The code below is called whenever the user changes something in the configuration of // the effect. effect.setUniform(this.shader, 'uScale', effect.readConfig('Scale', 1.0)); effect.setUniform(this.shader, 'uSquish', effect.readConfig('Squish', 1.0)); effect.setUniform(this.shader, 'uTilt', effect.readConfig('Tilt', 1.0)); effect.setUniform(this.shader, 'uShift', effect.readConfig('Shift', 1.0));