// Inject some common shader snippets. It is only possible to include glsl files from the // "common" directory. Also, the files in the "common" directory are not allowed to // include any further files. #include "common/uniforms.glsl" uniform sampler2D uShardTexture; uniform vec2 uSeed; uniform vec2 uEpicenter; uniform float uShardScale; uniform float uBlowForce; uniform float uGravity; const float SHARD_LAYERS = 5; const float ACTOR_SCALE = 2.0; const float PADDING = ACTOR_SCALE / 2.0 - 0.5;