// SPDX-FileCopyrightText: Simon Schneegans // SPDX-License-Identifier: GPL-3.0-or-later // This part is automatically included in the effect's source during the build process. // The code below is called whenever the user changes something in the configuration of // the effect. effect.setUniform(this.shader, 'uWT', effect.readConfig('AnimationSplit', 1.0)); effect.setUniform(this.shader, 'uWinRot', effect.readConfig('RotateWindow', true) ? 1.0 : 0.0); effect.setUniform(this.shader, 'uXpos', effect.readConfig('HorizontalSparklePosition', 1.0)); effect.setUniform(this.shader, 'uYpos', effect.readConfig('VerticalSparklePosition', 1.0)); effect.setUniform(this.shader, 'uSparkleRot', effect.readConfig('SparkleRotation', 1.0)); effect.setUniform(this.shader, 'uSparkleSize', effect.readConfig('SparkleSize', 1.0));