// SPDX-FileCopyrightText: Simon Schneegans // SPDX-License-Identifier: GPL-3.0-or-later // This part is automatically included in the effect's source during the build process. // The code below is called whenever the user changes something in the configuration of // the effect. effect.setUniform(this.shader, 'uShake', effect.readConfig('Shake', 1.0)); effect.setUniform(this.shader, 'uTwirl', effect.readConfig('Twirl', 1.0)); effect.setUniform(this.shader, 'uSuction', effect.readConfig('Suction', 1.0)); effect.setUniform(this.shader, 'uRandomness', effect.readConfig('Randomness', 1.0));