🔧 Update test references

This commit is contained in:
Simon Schneegans
2022-08-28 20:25:52 +02:00
parent a286412464
commit fa73e7ec73
25 changed files with 3 additions and 3 deletions
+3 -3
View File
@@ -52,13 +52,13 @@ var Doom = class {
// If we are currently performing integration test, nothing will be visible in the
// test images as the animation has passed the center of the window already. To
// fix this, we set the scales to a pretty high value when performing tests.
// fix this, we set the actor scale to a fixed low value when performing tests.
const testMode = settings.get_boolean('test-mode');
// clang-format off
shader.set_uniform_float(shader._uActorScale, 1, [testMode ? 1.0 : actorScale]);
shader.set_uniform_float(shader._uHorizontalScale, 1, [testMode ? 50.0 : settings.get_double('doom-horizontal-scale')]);
shader.set_uniform_float(shader._uVerticalScale, 1, [testMode ? 200.0 : settings.get_double('doom-vertical-scale')]);
shader.set_uniform_float(shader._uHorizontalScale, 1, [settings.get_double('doom-horizontal-scale')]);
shader.set_uniform_float(shader._uVerticalScale, 1, [settings.get_double('doom-vertical-scale')]);
shader.set_uniform_float(shader._uPixelSize, 1, [settings.get_double('doom-pixel-size')]);
// clang-format on
});