🔧 Try fix CI

This commit is contained in:
Simon Schneegans
2022-05-15 12:55:30 +02:00
parent 1262089e82
commit fa09a1f40a
+3 -3
View File
@@ -491,14 +491,14 @@ class Extension {
// Set one-time uniforms. // Set one-time uniforms.
shader.beginAnimation(this._settings, forOpening, actor); shader.beginAnimation(this._settings, forOpening, actor);
// If not in test mode, we update uniforms at each frame. // Set other uniforms each frame.
transition.connect('new-frame', (t) => {
if (testMode) { if (testMode) {
shader.updateAnimation(0.5, duration / 2); shader.updateAnimation(0.5, duration / 2);
} else { } else {
transition.connect('new-frame', (t) => {
shader.updateAnimation(t.get_progress(), 0.001 * t.get_elapsed_time()); shader.updateAnimation(t.get_progress(), 0.001 * t.get_elapsed_time());
});
} }
});
// Remove the effect if the animation finished or was interrupted. // Remove the effect if the animation finished or was interrupted.
if (forOpening) { if (forOpening) {