🪲 Clamp pointer position of pixel wipe and incinerate effect on KWin

This commit is contained in:
Simon Schneegans
2022-09-02 20:44:24 +02:00
parent 5ac925bf52
commit f4a28f1aa4
2 changed files with 6 additions and 6 deletions
+3 -3
View File
@@ -7,10 +7,10 @@ let startPos = seed[0] > seed[1] ? [seed[0], Math.floor(seed[1] + 0.5)] :
if (effect.readConfig('UsePointer', true)) {
startPos = [
(effects.cursorPos.x - window.x) / window.width,
(effects.cursorPos.y - window.y) / window.height
Math.min(1.0, Math.max(0.0, (effects.cursorPos.x - window.x) / window.width)),
Math.min(1.0, Math.max(0.0, (effects.cursorPos.y - window.y) / window.height))
];
}
effect.setUniform(this.shader, 'uSeed', seed);
effect.setUniform(this.shader, 'uStartPos', startPos);
effect.setUniform(this.shader, 'uStartPos', startPos);
+3 -3
View File
@@ -2,8 +2,8 @@
// The code below is called whenever a window is closed or opened.
let startPos = [
(effects.cursorPos.x - window.x) / window.width,
(effects.cursorPos.y - window.y) / window.height
Math.min(1.0, Math.max(0.0, (effects.cursorPos.x - window.x) / window.width)),
Math.min(1.0, Math.max(0.0, (effects.cursorPos.y - window.y) / window.height))
];
effect.setUniform(this.shader, 'uStartPos', startPos);
effect.setUniform(this.shader, 'uStartPos', startPos);