🔥 Remove backwards compatibility code
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+3
-5
@@ -20,7 +20,7 @@ import GObject from 'gi://GObject';
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import Clutter from 'gi://Clutter';
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import Meta from 'gi://Meta';
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import {shellVersionIsAtLeast, getStringResource} from './utils.js';
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import {getStringResource} from './utils.js';
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//////////////////////////////////////////////////////////////////////////////////////////
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// This is the base class for all shaders of Burn-My-Windows. It automagically loads //
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@@ -186,10 +186,8 @@ export var Shader = GObject.registerClass(
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// to undo this. It is a pity that we have to do this here, as it is not really
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// required to be done each frame. But it's the only place where we can do it.
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// https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2650
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if (shellVersionIsAtLeast(44, 2)) {
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this.get_pipeline().set_blend(
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'RGBA = ADD (SRC_COLOR * (SRC_COLOR[A]), DST_COLOR * (1-SRC_COLOR[A]))');
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}
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this.get_pipeline().set_blend(
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'RGBA = ADD (SRC_COLOR * (SRC_COLOR[A]), DST_COLOR * (1-SRC_COLOR[A]))');
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this.set_uniform_float(this._uProgress, 1, [this._progress]);
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super.vfunc_paint_target(...params);
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