🔧 Tweak portal parameters
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@@ -17,7 +17,7 @@
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uniform vec2 uSeed;
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uniform vec3 uColor;
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uniform float uRotationSpeed;
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uniform float uWhirl;
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uniform float uWhirling;
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uniform float uDetails;
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const float PORTAL_WOBBLE_TIME = 0.8;
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@@ -29,9 +29,9 @@ const float WINDOW_TILT = -1.0;
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// Make sure that the portal and window open / close animations are quick even if the
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// duration is longer.
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float PORTAL_OPEN_TIME = 0.45 / uDuration;
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float PORTAL_CLOSE_TIME = 0.45 / uDuration;
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float WINDOW_OPEN_TIME = 0.45 / uDuration;
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float PORTAL_OPEN_TIME = 0.4 / uDuration;
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float PORTAL_CLOSE_TIME = 0.4 / uDuration;
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float WINDOW_OPEN_TIME = 0.35 / uDuration;
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// This will distort the given coordinate to achieve the wobble effect of the portal when
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// the window passes through. The wobble happens around the point where the window appears
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@@ -74,7 +74,7 @@ vec2 getRandomDisplace(vec2 seed, float scale) {
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// rotated more than coordinates farther away).
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vec2 getWhirledCoords(vec2 coords, float speedMultiplier, float warpMultiplier) {
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float rotation = uRotationSpeed * uProgress * uDuration * speedMultiplier;
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float warping = uWhirl * (6.0 + 1.5 * uProgress) * warpMultiplier;
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float warping = uWhirling * (6.0 + 1.5 * uProgress) * warpMultiplier;
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return whirl(coords, warping, rotation);
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}
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@@ -95,7 +95,7 @@ vec4 getPortalColor() {
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// Add the open-close animation of the portal.
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float scale = getPortalScale();
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coords /= max(scale, 0.01);
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coords /= max(scale * 0.5 + 0.5, 0.01);
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// We will use this distortion vector on all layers below in order to add the elastic
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// wobbling when the window passes through the portal.
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