🚚 Use simpler effect class names
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@@ -33,7 +33,7 @@ let Shader = null;
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// The effect class is completely static. It can be used to get some metadata (like the
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// effect's name or supported GNOME Shell versions), to initialize the respective page of
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// the settings dialog, as well as to create the actual shader for the effect.
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var FireEffect = class FireEffect {
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var Fire = class Fire {
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// ---------------------------------------------------------------------------- metadata
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@@ -86,13 +86,12 @@ var FireEffect = class FireEffect {
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});
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// Initialize the fire-preset dropdown.
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FireEffect._createFirePresets(dialog);
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Fire._createFirePresets(dialog);
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// Finally, append the settings page to the main stack.
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const stack = dialog.getBuilder().get_object('main-stack');
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stack.add_titled(
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dialog.getBuilder().get_object('fire-prefs'), FireEffect.getNick(),
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FireEffect.getLabel());
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dialog.getBuilder().get_object('fire-prefs'), Fire.getNick(), Fire.getLabel());
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}
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// ---------------------------------------------------------------- API for extension.js
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@@ -33,7 +33,7 @@ let Shader = null;
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// The effect class is completely static. It can be used to get some metadata (like the
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// effect's name or supported GNOME Shell versions), to initialize the respective page of
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// the settings dialog, as well as to create the actual shader for the effect.
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var MatrixEffect = class MatrixEffect {
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var Matrix = class Matrix {
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// ---------------------------------------------------------------------------- metadata
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@@ -75,8 +75,8 @@ var MatrixEffect = class MatrixEffect {
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// Finally, append the settings page to the main stack.
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const stack = dialog.getBuilder().get_object('main-stack');
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stack.add_titled(
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dialog.getBuilder().get_object('matrix-prefs'), MatrixEffect.getNick(),
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MatrixEffect.getLabel());
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dialog.getBuilder().get_object('matrix-prefs'), Matrix.getNick(),
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Matrix.getLabel());
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}
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// ---------------------------------------------------------------- API for extension.js
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@@ -31,7 +31,7 @@ let Shader = null;
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// The effect class is completely static. It can be used to get some metadata (like the
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// effect's name or supported GNOME Shell versions), to initialize the respective page of
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// the settings dialog, as well as to create the actual shader for the effect.
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var TRexEffect = class TRexEffect {
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var TRexAttack = class TRexAttack {
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// ---------------------------------------------------------------------------- metadata
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@@ -73,8 +73,8 @@ var TRexEffect = class TRexEffect {
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// Finally, append the settings page to the main stack.
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const stack = dialog.getBuilder().get_object('main-stack');
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stack.add_titled(
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dialog.getBuilder().get_object('trex-prefs'), TRexEffect.getNick(),
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TRexEffect.getLabel());
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dialog.getBuilder().get_object('trex-prefs'), TRexAttack.getNick(),
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TRexAttack.getLabel());
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}
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// ---------------------------------------------------------------- API for extension.js
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@@ -30,7 +30,7 @@ let Shader = null;
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// The effect class is completely static. It can be used to get some metadata (like the
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// effect's name or supported GNOME Shell versions), to initialize the respective page of
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// the settings dialog, as well as to create the actual shader for the effect.
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var WispsEffect = class WispsEffect {
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var Wisps = class Wisps {
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// ---------------------------------------------------------------------------- metadata
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@@ -69,8 +69,7 @@ var WispsEffect = class WispsEffect {
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// Finally, append the settings page to the main stack.
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const stack = dialog.getBuilder().get_object('main-stack');
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stack.add_titled(
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dialog.getBuilder().get_object('wisps-prefs'), WispsEffect.getNick(),
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WispsEffect.getLabel());
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dialog.getBuilder().get_object('wisps-prefs'), Wisps.getNick(), Wisps.getLabel());
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}
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// ---------------------------------------------------------------- API for extension.js
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