using clang-format-16

and a bit more comments
and a minor adjustment
This commit is contained in:
Justin Garza
2025-01-21 19:46:15 -05:00
parent 29978ea87f
commit e90353b0c5
6 changed files with 35 additions and 31 deletions
+11 -9
View File
@@ -32,15 +32,16 @@
// The width of the fading effect is loaded from the settings.
uniform float uSparkCount;
uniform vec2 uSparkStartEnd;
uniform float uSparkOffset;
uniform float uStarCount;
uniform float uStarRot;
uniform float uStarSize;
uniform vec2 uStarStartEnd;
uniform float uBlurQuality;
uniform float uSeed;
//variables
uniform float uSparkCount; //number of sparkles
uniform vec2 uSparkStartEnd; // the start and end of the sparkles
uniform float uSparkOffset; //how much the sparkles can be offset
uniform float uStarCount; //number of Stars
uniform float uStarRot; // how much the stars rotate
uniform float uStarSize; // the size of the stars
uniform vec2 uStarStartEnd; //start and end of the star's movement
uniform float uBlurQuality; // blurquality for the window
uniform float uSeed; // a random number
//particle colors
@@ -517,5 +518,6 @@ void main() {
oColor = alphaOver(oColor, getStars(mix(0.0001,0.999,ioSine)));
}
//output
setOutputColor(oColor);
}