🔧 Use an array of effect instances

This commit is contained in:
Simon Schneegans
2022-05-05 21:17:03 +02:00
parent 3b0be6236c
commit e20bcd46d7
3 changed files with 61 additions and 40 deletions
+16 -21
View File
@@ -69,10 +69,6 @@ class Extension {
// Store a reference to the settings object.
this._settings = ExtensionUtils.getSettings();
// This will store an item of ALL_EFFECTS array which was used the last time a window
// was opened / closed.
this._currentEffect = 0;
// We will use extensionThis to refer to the extension inside the patched methods.
const extensionThis = this;
@@ -352,11 +348,11 @@ class Extension {
// ------------------------------------------------------------------ choose an effect
// Now we chose a random effect from all enabled effects.
this._currentEffect = null;
let effect = null;
// First we check if an effect is to be previewed.
if (previewNick != '') {
this._currentEffect = ALL_EFFECTS.find(Effect => {
effect = ALL_EFFECTS.find(Effect => {
return Effect.getNick() == previewNick;
});
@@ -374,12 +370,12 @@ class Extension {
// And then choose a random effect.
if (enabled.length > 0) {
this._currentEffect = enabled[Math.floor(Math.random() * enabled.length)];
effect = enabled[Math.floor(Math.random() * enabled.length)];
}
}
// If nothing was enabled, we have to do nothing :)
if (this._currentEffect == null) {
if (effect == null) {
this._fixAnimationTimes(isDialogWindow, forOpening, null);
return;
}
@@ -393,10 +389,9 @@ class Extension {
// The following is used to tweak the ongoing transitions of a window actor. Usually
// windows are faded in / out scaled up / down slightly by GNOME Shell. Here, we allow
// modifications to this behavior by the effects.
const config = this._currentEffect.tweakTransition(actor, this._settings, forOpening);
const duration = testMode ?
5000 :
this._settings.get_int(this._currentEffect.getNick() + '-animation-time');
const config = effect.tweakTransition(actor, this._settings, forOpening);
const duration =
testMode ? 5000 : this._settings.get_int(effect.getNick() + '-animation-time');
// All animations are relative to the window's center.
actor.set_pivot_point(0.5, 0.5);
@@ -447,7 +442,7 @@ class Extension {
// -------------------------------------------------------------------- add the shader
// Now add a cool shader to our window actor!
const shader = this._currentEffect.getShader(actor, this._settings, forOpening);
const shader = effect.getShader(actor, this._settings, forOpening);
if (shader) {
// There should always be an opacity transition going on...
@@ -459,9 +454,7 @@ class Extension {
return;
}
// First remove any old effect.
actor.remove_effect_by_name(`burn-my-windows-effect`);
actor.add_effect_with_name(`burn-my-windows-effect`, shader);
actor.add_effect_with_name('burn-my-windows-effect', shader);
// Update uniforms at each frame.
transition.connect('new-frame', (t) => {
@@ -476,11 +469,13 @@ class Extension {
});
// Remove the effect if the animation finished or was interrupted.
if (forOpening) {
transition.connect('stopped', () => {
actor.remove_effect_by_name(`burn-my-windows-effect`);
});
}
transition.connect('stopped', () => {
if (forOpening) {
actor.remove_effect_by_name('burn-my-windows-effect');
}
effect.returnShader(shader);
});
}
// Finally, ensure that all animation times are set properly so that other extensions