🔧 Use factory to create shaders
This commit is contained in:
+59
-78
@@ -20,7 +20,7 @@ const _ = imports.gettext.domain('burn-my-windows').gettext;
|
||||
const ExtensionUtils = imports.misc.extensionUtils;
|
||||
const Me = imports.misc.extensionUtils.getCurrentExtension();
|
||||
const utils = Me.imports.src.utils;
|
||||
const Effect = Me.imports.src.Effect.Effect;
|
||||
const ShaderFactory = Me.imports.src.ShaderFactory.ShaderFactory;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// The Matrix shader multiplies a grid of random letters with some gradients which are //
|
||||
@@ -33,7 +33,64 @@ const Effect = Me.imports.src.Effect.Effect;
|
||||
// The effect class can be used to get some metadata (like the effect's name or supported
|
||||
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
|
||||
// well as to create the actual shader for the effect.
|
||||
var Matrix = class Matrix extends Effect {
|
||||
var Matrix = class Matrix {
|
||||
|
||||
// The constructor creates a ShaderFactory which will be used by extension.js to create
|
||||
// shader instances for this effect. The shaders will be automagically created using the
|
||||
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
|
||||
// newly created shader instance.
|
||||
constructor() {
|
||||
this.shaderFactory = new ShaderFactory(this.getNick(), (shader) => {
|
||||
// We import these modules in this function as they are not available in the
|
||||
// preferences process. This callback is only called within GNOME Shell's process.
|
||||
const {Clutter, GdkPixbuf, Cogl} = imports.gi;
|
||||
|
||||
// Create the texture in the first call.
|
||||
if (!this._fontTexture) {
|
||||
const fontData = GdkPixbuf.Pixbuf.new_from_resource('/img/matrixFont.png');
|
||||
this._fontTexture = new Clutter.Image();
|
||||
this._fontTexture.set_data(
|
||||
fontData.get_pixels(),
|
||||
fontData.has_alpha ? Cogl.PixelFormat.RGBA_8888 : Cogl.PixelFormat.RGB_888,
|
||||
fontData.width, fontData.height, fontData.rowstride);
|
||||
}
|
||||
|
||||
// Store uniform locations of newly created shaders.
|
||||
shader._uFontTexture = shader.get_uniform_location('uFontTexture');
|
||||
shader._uTrailColor = shader.get_uniform_location('uTrailColor');
|
||||
shader._uTipColor = shader.get_uniform_location('uTipColor');
|
||||
shader._uLetterSize = shader.get_uniform_location('uLetterSize');
|
||||
shader._uRandomness = shader.get_uniform_location('uRandomness');
|
||||
shader._uOverShoot = shader.get_uniform_location('uOverShoot');
|
||||
|
||||
// Write all uniform values at the start of each animation.
|
||||
shader.connect('begin-animation', (shader, settings) => {
|
||||
const c1 =
|
||||
Clutter.Color.from_string(settings.get_string('matrix-trail-color'))[1];
|
||||
const c2 = Clutter.Color.from_string(settings.get_string('matrix-tip-color'))[1];
|
||||
|
||||
// clang-format off
|
||||
shader.set_uniform_float(shader._uTrailColor, 3, [c1.red / 255, c1.green / 255, c1.blue / 255]);
|
||||
shader.set_uniform_float(shader._uTipColor, 3, [c2.red / 255, c2.green / 255, c2.blue / 255]);
|
||||
shader.set_uniform_float(shader._uLetterSize, 1, [settings.get_int('matrix-scale')]);
|
||||
shader.set_uniform_float(shader._uRandomness, 1, [settings.get_double('matrix-randomness')]);
|
||||
shader.set_uniform_float(shader._uOverShoot, 1, [settings.get_double('matrix-overshoot')]);
|
||||
// clang-format on
|
||||
});
|
||||
|
||||
// This is required to bind the font texture for drawing. Sadly, this seems to be
|
||||
// impossible under GNOME 3.3x as this.get_pipeline() is not available. It was
|
||||
// called get_target() back then but this is not wrapped in GJS.
|
||||
// https://gitlab.gnome.org/GNOME/mutter/-/blob/gnome-3-36/clutter/clutter/clutter-offscreen-effect.c#L598
|
||||
shader.connect('paint-target', (shader) => {
|
||||
const pipeline = shader.get_pipeline();
|
||||
|
||||
// Bind the font texture.
|
||||
pipeline.set_layer_texture(1, this._fontTexture.get_texture());
|
||||
pipeline.set_uniform_1i(shader._uFontTexture, 1);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------- metadata
|
||||
|
||||
@@ -85,80 +142,4 @@ var Matrix = class Matrix extends Effect {
|
||||
getActorScale(settings) {
|
||||
return {x: 1.0, y: 1.0 + settings.get_double('matrix-overshoot')};
|
||||
}
|
||||
|
||||
// This is called from extension.js if the extension is disabled. This should free all
|
||||
// static resources.
|
||||
cleanUp() {
|
||||
super.cleanUp();
|
||||
this._fontTexture = null;
|
||||
}
|
||||
|
||||
// This is called by the effect's base class whenever a new shader is required. Since
|
||||
// this shader depends on classes by GNOME Shell, we register it locally in this method
|
||||
// as this file is also included from the preferences dialog where those classes would
|
||||
// not be available.
|
||||
createShader() {
|
||||
|
||||
// Only register the shader class when this method is called for the first time.
|
||||
if (!this._ShaderClass) {
|
||||
|
||||
const {Clutter, GdkPixbuf, Cogl} = imports.gi;
|
||||
const Shader = Me.imports.src.Shader.Shader;
|
||||
|
||||
const fontData = GdkPixbuf.Pixbuf.new_from_resource('/img/matrixFont.png');
|
||||
this._fontTexture = new Clutter.Image();
|
||||
this._fontTexture.set_data(
|
||||
fontData.get_pixels(),
|
||||
fontData.has_alpha ? Cogl.PixelFormat.RGBA_8888 : Cogl.PixelFormat.RGB_888,
|
||||
fontData.width, fontData.height, fontData.rowstride);
|
||||
|
||||
this._ShaderClass = GObject.registerClass({}, class ShaderClass extends Shader {
|
||||
// We use the constructor of the shader to store all required uniform locations.
|
||||
_init(effect) {
|
||||
super._init(effect);
|
||||
|
||||
this._uFontTexture = this.get_uniform_location('uFontTexture');
|
||||
this._uTrailColor = this.get_uniform_location('uTrailColor');
|
||||
this._uTipColor = this.get_uniform_location('uTipColor');
|
||||
this._uLetterSize = this.get_uniform_location('uLetterSize');
|
||||
this._uRandomness = this.get_uniform_location('uRandomness');
|
||||
this._uOverShoot = this.get_uniform_location('uOverShoot');
|
||||
}
|
||||
|
||||
// This is called once each time the shader is used. This can be used to retrieve
|
||||
// the configuration from the settings and update all uniforms accordingly.
|
||||
beginAnimation(actor, settings, forOpening) {
|
||||
super.beginAnimation(actor, settings, forOpening);
|
||||
|
||||
const c1 =
|
||||
Clutter.Color.from_string(settings.get_string('matrix-trail-color'))[1];
|
||||
const c2 =
|
||||
Clutter.Color.from_string(settings.get_string('matrix-tip-color'))[1];
|
||||
|
||||
// clang-format off
|
||||
this.set_uniform_float(this._uTrailColor, 3, [c1.red / 255, c1.green / 255, c1.blue / 255]);
|
||||
this.set_uniform_float(this._uTipColor, 3, [c2.red / 255, c2.green / 255, c2.blue / 255]);
|
||||
this.set_uniform_float(this._uLetterSize, 1, [settings.get_int('matrix-scale')]);
|
||||
this.set_uniform_float(this._uRandomness, 1, [settings.get_double('matrix-randomness')]);
|
||||
this.set_uniform_float(this._uOverShoot, 1, [settings.get_double('matrix-overshoot')]);
|
||||
// clang-format on
|
||||
}
|
||||
|
||||
// This is overridden to bind the font texture for drawing. Sadly, this seems to
|
||||
// be impossible under GNOME 3.3x as this.get_pipeline() is not available. It was
|
||||
// called get_target() back then but this is not wrapped in GJS.
|
||||
// https://gitlab.gnome.org/GNOME/mutter/-/blob/gnome-3-36/clutter/clutter/clutter-offscreen-effect.c#L598
|
||||
vfunc_paint_target(node, paint_context) {
|
||||
const pipeline = this.get_pipeline();
|
||||
pipeline.set_layer_texture(1, this._effect._fontTexture.get_texture());
|
||||
pipeline.set_uniform_1i(this._uFontTexture, 1);
|
||||
|
||||
super.vfunc_paint_target(node, paint_context);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Finally, return a new instance of the shader class.
|
||||
return new this._ShaderClass(this);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user