🔧 Pass window padding to the shaders
This commit is contained in:
@@ -72,7 +72,7 @@ vec2 effectMask(float hideTime, float fadeWidth, float edgeFadeWidth) {
|
||||
}
|
||||
|
||||
// Fade at window borders.
|
||||
effectMask *= getAbsoluteEdgeMask(edgeFadeWidth);
|
||||
effectMask *= getAbsoluteEdgeMask(edgeFadeWidth, 0.5);
|
||||
|
||||
if (uForOpening) {
|
||||
windowMask = 1.0 - windowMask;
|
||||
|
||||
Reference in New Issue
Block a user