🔧 Pass window padding to the shaders
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@@ -47,7 +47,7 @@ vec4 getMasks(float progress) {
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streakMask = max(streakMask, showerMask);
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// Fade-out the masks at the window edges.
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float edgeFade = getAbsoluteEdgeMask(EDGE_FADE);
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float edgeFade = getAbsoluteEdgeMask(EDGE_FADE, 0.5);
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streakMask *= edgeFade;
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showerMask *= edgeFade;
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