🔧 Pass window padding to the shaders

This commit is contained in:
Simon Schneegans
2022-05-16 07:38:09 +02:00
parent 812fa6612a
commit de190b4fd9
8 changed files with 29 additions and 8 deletions
+1 -1
View File
@@ -30,7 +30,7 @@ vec2 getMasks(float progress) {
atomMask *= smoothstep(1.0, 0.0, fadeOutProgress);
// Fade-out the masks at the window edges.
float edgeFade = getAbsoluteEdgeMask(EDGE_FADE_WIDTH);
float edgeFade = getAbsoluteEdgeMask(EDGE_FADE_WIDTH, 0.5);
atomMask *= edgeFade;
float heartMask = getRelativeEdgeMask(0.5);